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I remember the soul surge boost sending you flying until you came across an enemy to lock onto, will it work the same way here? Seems like there could be some decent skill in knowing how to avoid enemies to keep your boost as long as possible.
 
I remember the soul surge boost sending you flying until you came across an enemy to lock onto, will it work the same way here? Seems like there could be some decent skill in knowing how to avoid enemies to keep your boost as long as possible.
For now it only works to attack enemies when getting close normally.
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Now enemies no longer get stuck inside each other. When they're stuck, their movement speed stops, making combat unsuitable. Srb2 doesn't have something that repels enemy collisions if they enter another enemy. I took advantage of this and added a new feature that also pushes enemies if they're pushed and hit another.

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What about on flying enemies?
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Does everything behave the same for them?
 
secret command that plays the EEYAH! yell whenever you do stinger
That'd be hilarious... But now that makes me wonder, would this attack work like the DT-Stinger from DMC4 with Excalibur Sonic? That one was spammable as hell (and pretty strong)

I may be getting ahead of myself though, we still gotta see how this turns out before we go into Excalibur Sonic...
 
That'd be hilarious... But now that makes me wonder, would this attack work like the DT-Stinger from DMC4 with Excalibur Sonic? That one was spammable as hell (and pretty strong)

I may be getting ahead of myself though, we still gotta see how this turns out before we go into Excalibur Sonic...
I liked the idea, in the end Excalibur Sonic is a super form, he has to have super attacks, it would be really cool to have an improved version of them.
 
I liked the idea, in the end Excalibur Sonic is a super form, he has to have super attacks, it would be really cool to have an improved version of them.
I'd love that! It would make combos wayyy more satisfying without having to make Knight Sonic too powerful in his base form. Plus, can you imagine the amount of clips you could get out of Excalibur combos alone? It's gonna be bonkers, I'm telling ya. ESPECIALLY if Excalibur gets some sort of freeflight, like the source material (could that even be considered freeflight? idk).

Anyways, keep up the great work! I'll be cheering you on!
 
I'd love that! It would make combos wayyy more satisfying without having to make Knight Sonic too powerful in his base form. Plus, can you imagine the amount of clips you could get out of Excalibur combos alone? It's gonna be bonkers, I'm telling ya. ESPECIALLY if Excalibur gets some sort of freeflight, like the source material (could that even be considered freeflight? idk).

Anyways, keep up the great work! I'll be cheering you on!

the vibes im getting is that excalibur sonic would basically act like a Devil Trigger, and I think that'd be pretty fitting lol
 
Now ALL enemies are juggled, as previously only those with gravity were juggled. But now flying enemies are juggled too. However, until the final version, flying or immobile bosses won't be juggled for safety reasons. Some, like Sea Egg and Egg Colosseum, will softlock if juggled. However, some True Arena bosses, like Egg Fighter, don't trigger the end of the stage if they fall off the abyss. Unlike Egg Brak, who triggers the end if thrown off the abyss. But bosses like Fang, Shadow, Knukcles, or any boss with gravity, juggle works perfectly, so duels will always be enjoyable.

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Now ALL enemies are juggled, as previously only those with gravity were juggled. But now flying enemies are juggled too. However, until the final version, flying or immobile bosses won't be juggled for safety reasons. Some, like Sea Egg and Egg Colosseum, will softlock if juggled. However, some True Arena bosses, like Egg Fighter, don't trigger the end of the stage if they fall off the abyss. Unlike Egg Brak, who triggers the end if thrown off the abyss. But bosses like Fang, Shadow, Knukcles, or any boss with gravity, juggle works perfectly, so duels will always be enjoyable.

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oh hey i didnt know satbk had a thread

well, pretty cool stuff like shown in the main server but i do want to add a suggestion of having the camera zoom in when sonic hits an enemy during soul surge so the impact is more pronounced than just a short freeze
 
oh hey i didnt know satbk had a thread

well, pretty cool stuff like shown in the main server but i do want to add a suggestion of having the camera zoom in when sonic hits an enemy during soul surge so the impact is more pronounced than just a short freeze
Yes, yes, I intend to do this zoom, I'm just reworking the current system to apply perfect hits and improve the new reticle, apply perfect hit as well.
 

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