For now it only works to attack enemies when getting close normally.I remember the soul surge boost sending you flying until you came across an enemy to lock onto, will it work the same way here? Seems like there could be some decent skill in knowing how to avoid enemies to keep your boost as long as possible.
For now they don't get juggled, but I'm adjusting it so they can feel damage the same way gravity enemies do.What about on flying enemies?
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Does everything behave the same for them?
Bro really said
secret command that plays the EEYAH! yell whenever you do stingerBro really said View attachment 171558 hell naw
That'd be hilarious... But now that makes me wonder, would this attack work like the DT-Stinger from DMC4 with Excalibur Sonic? That one was spammable as hell (and pretty strong)secret command that plays the EEYAH! yell whenever you do stinger
I liked the idea, in the end Excalibur Sonic is a super form, he has to have super attacks, it would be really cool to have an improved version of them.That'd be hilarious... But now that makes me wonder, would this attack work like the DT-Stinger from DMC4 with Excalibur Sonic? That one was spammable as hell (and pretty strong)
I may be getting ahead of myself though, we still gotta see how this turns out before we go into Excalibur Sonic...
I'd love that! It would make combos wayyy more satisfying without having to make Knight Sonic too powerful in his base form. Plus, can you imagine the amount of clips you could get out of Excalibur combos alone? It's gonna be bonkers, I'm telling ya. ESPECIALLY if Excalibur gets some sort of freeflight, like the source material (could that even be considered freeflight? idk).I liked the idea, in the end Excalibur Sonic is a super form, he has to have super attacks, it would be really cool to have an improved version of them.
I'd love that! It would make combos wayyy more satisfying without having to make Knight Sonic too powerful in his base form. Plus, can you imagine the amount of clips you could get out of Excalibur combos alone? It's gonna be bonkers, I'm telling ya. ESPECIALLY if Excalibur gets some sort of freeflight, like the source material (could that even be considered freeflight? idk).
Anyways, keep up the great work! I'll be cheering you on!
To be fair, it would be pretty much a souped-up Devil Trigger considering the gameplay of this mod... so you're not wrong there!the vibes im getting is that excalibur sonic would basically act like a Devil Trigger, and I think that'd be pretty fitting lol
oh hey i didnt know satbk had a threadNow ALL enemies are juggled, as previously only those with gravity were juggled. But now flying enemies are juggled too. However, until the final version, flying or immobile bosses won't be juggled for safety reasons. Some, like Sea Egg and Egg Colosseum, will softlock if juggled. However, some True Arena bosses, like Egg Fighter, don't trigger the end of the stage if they fall off the abyss. Unlike Egg Brak, who triggers the end if thrown off the abyss. But bosses like Fang, Shadow, Knukcles, or any boss with gravity, juggle works perfectly, so duels will always be enjoyable.
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Yes, yes, I intend to do this zoom, I'm just reworking the current system to apply perfect hits and improve the new reticle, apply perfect hit as well.oh hey i didnt know satbk had a thread
well, pretty cool stuff like shown in the main server but i do want to add a suggestion of having the camera zoom in when sonic hits an enemy during soul surge so the impact is more pronounced than just a short freeze