it has been on hiatus, albeit i made one texture change in the perfect chaos map and also slightly optimized and tweaked casinopolis. i was working on an update of another srb2 project of (somewhat) mineIt's Been A While, How Much Progress Has Been Made So Far ?
Oh. Okay. Still, if you want to include that sound effect addon in v4, you can.hmmm idk if i would remove it. well, in the next update, i am removing game styles due to the planned "hard preset" feature, and i was thinking about removing the hud too. well, we'll see
also v4 is still on hiatus but i've worked on optimizing a few maps and tweaking them a bit. i want to try the aseprite dithering function that i've learned for sunshine isles v2 on emerald coast....
i mean, there already is one, but only in knuckles' story: go to the emerald shrine via the hidden entrance in lost world. v4 will combine all stories in one campaign, so u will be abl to have save files with 7 emeraldsOh. Okay. Still, if you want to include that sound effect addon in v4, you can.
And a question I have for v4, do you plan on including a way to collect the Chaos Emeralds?
##wondering who made this... Couldn't be me

the version of ec you see in the screenshot is just an experimental version with the original sky texture and light blocks. the hud is by twotailedhero/miles prower. i also used models and nearest mipmap for the even more... uh, SA1-like look. this is just me fucking around lolThis looks amazing, actually.
I like the waterfalls. Having a somewhat different take seems cool. Good job on this shit, dude! I might actually get into modding sometime!
(That is, if UZB works on Wine for MacOS 10.12, haha... XD)
the version of ec you see in the screenshot is just an experimental version with the original sky texture and light blocks. the hud is by twotailedhero/miles prower. i also used models and nearest mipmap for the even more... uh, SA1-like look. this is just me fucking around lol
this is how it looks currently... aside from the small ass water. ignore that. just imagine it's way bigger like in the previous screenshot
View attachment 174810
Alrighty. Take a rest if you need, and feel free to leave the project. Your life after all, man. We'll respect you every step of the way, no matter what. :]honestly i don't know if i even want to work on this anymore, i feel demotivated since like june. i've been focusing more on ehzhangout v17.3, sunshine isles v2 and on original hangout maps, and i just don't feel like working on this. i feel hesitant to call it cancelled, maybe i will finish this someday.
as for river, he stopped modding srb2 so i can now work on final egg and sky deck once again. and as for the perfect chaos boss, jesus.b has been busy with other projects so there's no progress on the boss for now
ATTENTION!
if you're gonna use Adventure Sonic with the pepperminted SA1 model, make sure you fix the model animations in a text editor. here's the key for animations:
edit: ADVJ isn't in the Pepperminted model, but it IS in the Jeck Jims model.
old animation name (the ones the model has by default) new animation name (to replace the old one) JBAL TAL0 BBAL TAL1 ADVJ TAL2 DEAD TAL5 GLID TAL3 HTRC TAL4
Post automatically merged:
creepy...
How do I change the names of the animations?ATTENTION!
if you're gonna use Adventure Sonic with the pepperminted SA1 model, make sure you fix the model animations in a text editor. here's the key for animations:
edit: ADVJ isn't in the Pepperminted model, but it IS in the Jeck Jims model.
old animation name (the ones the model has by default) new animation name (to replace the old one) JBAL TAL0 BBAL TAL1 ADVJ TAL2 DEAD TAL5 GLID TAL3 HTRC TAL4
Post automatically merged:
creepy...
use control F to find the old animation names, then replace them with the corresponding new one.How do I change the names of the animations?
I did that but the game crashesuse control F to find the old animation names, then replace them with the corresponding new one.