OrdoMandalore
Member
With the addition of slopes to SRB2, is it really a surprise that this was made? The famous half-pipe special stages from Sonic 2 are brought into SRB2 using the old Special Stage system.
Basically, you are constantly running forward, and need to strafe left and right to collect rings that are on the half-pipe, but be careful of bombs that stand in your way, because taking a hit from those costs you ten rings!
The Special Stages do support 32 players but uh, best not to go that far with player count.
And a little extra stage:
Known Bugs:
- You have to turn the camera yourself when going on turns. Using a camera face changing linedef makes the camera turn too sharply and makes it look disorientating, not to mention that the player would be facing the wrong way making it even more confusing.
- When finishing a stage by collecting the necessary rings, you still move on the map, so you could get hit by bombs even after you win, don't worry though you still get the emerald.
Miru tried helping me with a lua to prevent forward and backward movement while on these maps, but either SRB2 won't listen or I'm doing something horribly wrong but it wouldn't work.
SSG3 tried helping me with a lua for the HUD displays and checkpoint system, but his hard drive was wiped and wasn't able to finish. As I can only edit lua and not make lua, it uses the old Special Stage system. I have sprites made for HUD elements if anyone is wishing to help me with a lua for checkpoints.
Basically, you are constantly running forward, and need to strafe left and right to collect rings that are on the half-pipe, but be careful of bombs that stand in your way, because taking a hit from those costs you ten rings!
The Special Stages do support 32 players but uh, best not to go that far with player count.
And a little extra stage:
- You have to turn the camera yourself when going on turns. Using a camera face changing linedef makes the camera turn too sharply and makes it look disorientating, not to mention that the player would be facing the wrong way making it even more confusing.
- When finishing a stage by collecting the necessary rings, you still move on the map, so you could get hit by bombs even after you win, don't worry though you still get the emerald.
Miru tried helping me with a lua to prevent forward and backward movement while on these maps, but either SRB2 won't listen or I'm doing something horribly wrong but it wouldn't work.
SSG3 tried helping me with a lua for the HUD displays and checkpoint system, but his hard drive was wiped and wasn't able to finish. As I can only edit lua and not make lua, it uses the old Special Stage system. I have sprites made for HUD elements if anyone is wishing to help me with a lua for checkpoints.
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