Something's wrong with the second zoom tube.

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Fawfulfan

The Tortured Planet guy
2014 Contest Winner 2011 Contest Winner 2010 Contest Winner
Could you examine this level and tell me why the second zoom tube doesn't work properly? (I know this isn't my level--I'm creating my own version of someone else's level just for fun, and don't intend to release the finished product.)

Download Link:
http://srb2ffh.supersanctuary.net/252emeraldhill2.wad
 
Chisuun said:
Zoomtubes are broken. You'll only be able to use one set.

WRONG. I have two Zoom Tubes in Poison Palace, and Glaber's Tubelectric has two Zoom Tubes. Up to 255 Zoom Tubes may be placed in a level.
 
Yeah, well, could you either fix the second zoom tube and post the fix, or give a detailed explanation of how to get two zoomtubes to work? It doesn't exactly help to just put up there that what I'm asking can be done.

Incidentally, Flame, I really love that level. What you've done so far is a work of pure genius.
 
SRB2WikiSonicMaster said:
Chisuun said:
Zoomtubes are broken. You'll only be able to use one set.

WRONG. I have two Zoom Tubes in Poison Palace, and Glaber's Tubelectric has two Zoom Tubes. Up to 255 Zoom Tubes may be placed in a level.
I tried that with skycore act 1. Didnt work. Any idea howd he did it?
 
Manually creating Zoom Tubes is much, much better than using the Zoom Tube Wizard. The Y length of Linedef Type 18 determines Waypoint Sequence...see more info on the Wiki.
 
Yeah, but the wiki is a little confusing as far as Y length. Just so you know, you just grab 1 vertex and move it down 1 to have Waypoint sequence 1. Waypoint sequence 0 is buggy. When you move it down one, you will have to hold shift so you can move it off the grid.
 
Either that or click the button in SRB2Doom Builder that lets you toggle snap to grid.
 
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