So many people make a big fuss about Slopes, so I came up with the solution.
9001
Slopes have to have a real use
Oh, a platformer where you don't have jump, how interesting...Going uphill without having to jump multiple times on stairs or go up an elevator.
I belive we already have that; it's called a ramp sector.
Actually, it is a conveyor belt.
http://www.youtube.com/watch?v=GOUCnFhC1p8
Alright, now, where are the vector calculations to make you jump perpendicular to the slope's face? And how about slopes that change their planes irregularly? How about making you fly off a slope if you're running fast enough?Sonic Team Jr. Says they can't do slopes for on reason or another. But they don't seem to know, they already have the base for slope physics.
Alright, now, where are the vector calculations to make you jump perpendicular to the slope's face? And how about slopes that change their planes irregularly? How about making you fly off a slope if you're running fast enough?
Stop trying to make slopes, guys, it's not possible, and if it is, bad hacks need to be applied to at least fake the feeling of it being a slope.
Virt, as has been pointed out, your suggestion has been suggested million times before, and still have the same failures. I won't question the use of not needing to jump to access different heights, because I know that stuff is useful. Whether or not people consider it "platformer" worthy enough or not.
|You're talking about the rendering of slopes in SRB2, right?
What's a cartesian coordinate anyway?