• Do not use Works in Progress as a way of avoiding the releases system! Works in Progress can be used for sharing early betas and for getting suggestions for improvement. Releases of finished content are not allowed in this forum! If you would like to submit a finished addon, click here for instructions on how to do so.

Skid and Pump (The Spookeez)

Noxious

Member
Well, it's about time for me to make a high quality mod.
Enf7z2D.jpg

UC3x1ot.jpg


So it all started when I was just making the Spooky bois out of fun
But then I decided what it would be like if they were a mod
And so that's how I got here

I'm not sure what their moveset will be at the moment, but I do have a few things
  • They'll be fast, but not the point to where it's uncontrollable
  • They'll have some taunts

However, the progress will be detered because of school issues, so don't expect a new update for a while.

And as for coding, I'm really inexperienced on that. If someone could show me the ropes or help me with it, then I would greatly appreciate it.
 
Last edited:
Well, it's about time for me to make a high quality mod.
Enf7z2D.jpg

UC3x1ot.jpg


So it all started when I was just making the Spooky bois out of fun
But then I decided what it would be like if they were a mod
And so that's how I got here

I'm not sure what their moveset will be at the moment, but I do have a few things
  • They'll be fast, but not the point to where it's uncontrollable
  • They'll have some taunts

However, the progress will be detered because of school issues, so don't expect a new update for a while.

And as for coding, I'm really inexperienced on that. If someone could show me the ropes or help me with it, then I would greatly appreciate it.


Wow .. What a good design you gave it, in fact, I couldn't help you, I don't know anything about ".lua" .. "sorry about that" But as for sprites, well ... I love them!! You have a talent for sprites.
 
My only criticism at the moment is that it lacks the right shading, but it seems like your working on that already as seen by the magic shading ball. Also make sure you have Sonic’s sprite to make sure their size is about right. Other than that, this looks really cool
 
My only criticism at the moment is that it lacks the right shading, but it seems like your working on that already as seen by the magic shading ball. Also make sure you have Sonic’s sprite to make sure their size is about right. Other than that, this looks really cool

Lack of shading is actually intentional, as I plan to base it on how they're shaded in the Spooky Month episodes.
 
I'm interested on this project, most importantly.
Which abilities are you thinking to add on this two spoopy kids?
For now, this sprites looks nice, but i'd like to hear some about the abilities.
 
I'm interested on this project, most importantly.
Which abilities are you thinking to add on this two spoopy kids?
For now, this sprites looks nice, but i'd like to hear some about the abilities.

Now that's been a roadblock for me as the Spookeez don't have powers.
I thought of watching all 3 Spooky Month episodes back to back to see what antics would be good as abilities though and I think that would be a really interesting and creative option.
 
they could summon a plethora of scary things. like the Ooga-Booga, or the Lemon Demon.
 
Spooky month!!!!
 

Attachments

  • de654yh-87554d87-a3ab-4467-8c0a-e425bfcdf9b6.gif
    de654yh-87554d87-a3ab-4467-8c0a-e425bfcdf9b6.gif
    28.3 KB · Views: 121,649
  • Skid.png
    Skid.png
    146 KB · Views: 2,119
I'm excited to see what you'll make out of the characters because you don't have just Friday Night Funkin but the three spooky month videos
 
Skid lookin good so far :oops:
JbjCoGP.png

Jokes aside, how do I fix the size of the CSS and the color of the sprites in game because the color won't show and It only shows green.
 
Skid lookin good so far :oops:
JbjCoGP.png

Jokes aside, how do I fix the size of the CSS and the color of the sprites in game because the color won't show and It only shows green.

1. The ingame character select is scaled down to around 128x128 with linear scaling. You can play around with it to see what works. Make sure you keep the original for the MB Post

2. You’re using the wrong greens. It should be the ones that go all the way across the pallet
 
1. The ingame character select is scaled down to around 128x128 with linear scaling. You can play around with it to see what works. Make sure you keep the original for the MB Post

2. You’re using the wrong greens. It should be the ones that go all the way across the pallet

  1. Cool, do I need a specific software to do so?
  2. Hmm, I swear I used the right greens.
    aABohds.png

---------- Post added at 05:39 PM ---------- Previous post was at 05:17 PM ----------

Much better
qIBzRox.png


---------- Post added at 05:44 PM ---------- Previous post was at 05:39 PM ----------

2. You’re using the wrong greens. It should be the ones that go all the way across the pallet

And also forgot to say, it just doesn't load for the color
However, because I'm don't have full rotations yet, I added Sonic's spirtes in there place, and somehow the icy skincolor is on the eyes and the gloves..
prCLNBT.png
 

Who is viewing this thread (Total: 1, Members: 0, Guests: 1)

Back
Top