Larva: The zone's grunt enemy. Moves along the ground slightly faster than a Blue Crawla. Should be rather plentiful, but not overwhelmingly so.
Sub-sprite slots: A (Standing, crawling animation 1), B (Crawling animation 2)
Soldier: Airborne and stationary. Fires its stinger at the player one they enter its range and then self-destructs. Rather weak, and should be placed with medium frequency.
Sub-sprite slots: C (Standing), D (Stinger)
Flasher: Airborne and reminiscient of the firefly enemies from Mystic Cave. Does an electric dash attack and then retreats while staying at the same altitude. Pretty powerful, and should be placed in areas where it is in a position to damage the player while platforming or ascending a honey-fall.
Sub-sprite slots: E (Standing), F (Dash animation 1), G (Dash animation 2)
Honey Sprayer: An airborne enemy that flies directly at the player, dropping sticky honey that will freeze the player in place for a few seconds on contact. It cannot damage the player unless they walk off of a ledge into it, and it is possible to get stuck in honey forever if the Sprayer drops it on you contiuously. For this reason, it should always be placed in areas with nearby Deadly Drones and/or out-of-player's-reach Wasp Defenders.
Sub-sprite slots: H (Standing), I (Flying animation 1), J (Flying animation 2)
Deadly Drone: A grounded enemy that chases after the player slightly faster than a Red Crawla. Its jaws release a damaging poison that can be deflected with the Elemental Shield. The only way to kill this enemy is by having it fall into water, so it should not be overplaced, and would be best used in combination with a squad of Larvae.
Sub-sprite slots: K (Standing), L (Crawling animation 1), M (Crawling animation 2)
Wasp Defender: Similar to an upgraded version of the Soldier. Like an actual wasp, it can use its stinger multiple times without dying. Rather powerful, and should therefore only be placed in a few areas, including the ones with Honey Sprayers but without Deadly Drones.
Sub-sprite slots: N (Standing), O (Stinger)
Hive: Hangs from tree branches, platforms, ceilings, ledges, etc. If the player gets too close, the hive will fall down to the ground and burst open, releasing four Larvae and a Wasp Defender. Should always be possible to steer clear of. The surfaces it hangs from should always be 384 fracunits above the next lowest surface, and the Hives should be placed at 320 fracunits above that lower surface.
Sub-sprite slots: P (Hanging, dropping)
Object Slots: 324-333
State Slots: 1828-1871
Sprite Slot: F012
Download:
https://www.dropbox.com/s/3jwc3e8xfgnm9yw/hhzenemies.wad