Use this thread to submit work, discussion about submitted work or about the project in general belongs in the discussion thread.
Information for level designers
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[/FONT]Information for artists
Information for soccers
Information for musicians
Information for level designers
If you want to make a claim on a particular level, send me a PM asking for it. But if multiple people ask to work on the same level, priority will go to people who originally suggested the idea and mappers with a good reputation.
The order zones are presented in here is also a suggested order for the final game. If there is a problem with this order, bring it up in the discussion thread.
Gravity Garden Zone act 1: Zap610
Gravity Garden Zone act 2: Whackjood
Gravity Garden Zone act 3: Badnik
(Gravity Garden now has custom badniks, find them in the 'information for soccers' section)
Cloudy Domain/Heavenly Tower act 1: Blade
Cloudy Domain/Heavenly Tower act 2: Spherallic
Cloudy Domain/Heavenly Tower act 3: free
Cryonic City/Frost Factory act 1: free
Cryonic City/Frost Factory act 2: free
Cryonic City/Frost Factory act 3: free
Honeyhive Zone act 1: Coatrack
Honeyhive Zone act 2: free
Honeyhive Zone act 3: free
Zany Ziggurat act 1: free
Zany Ziggurat act 2: free
Zany Ziggurat act 3: 742mph
Eerie Fortress Zone act 1: free
Eerie Fortress Zone act 2: free
Eerie Fortress Zone act 3: free
Steam Engine Zone act 1: free
Steam Engine Zone act 2: free
Steam Engine Zone act 3: free
Remember, you will be asked to report what you have finished so far of your map at the end of the month. If you don’t provide evidence that you have been working on the map by the end of that week, then your claim on the level will be lost and someone else will be able to take your space.
Only claim act 3 if you intend on creating a custom boss. I may let people create boss levels using new arenas for old bosses in future if nobody steps up and tries to create a custom boss, but for now only try to claim act 3 on any zone if you intend on creating a new boss battle.
Even if you didn't get a claim on the level you wanted to work on, or you just have one or two great ideas for a level, you can still help out by explaining your idea in the discussion topic. Or, if you're submittion a new and original gimmick, an example wad in the submission topic would be ideal as well.[FONT="]
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The order zones are presented in here is also a suggested order for the final game. If there is a problem with this order, bring it up in the discussion thread.
Gravity Garden Zone act 1: Zap610
Gravity Garden Zone act 2: Whackjood
Gravity Garden Zone act 3: Badnik
(Gravity Garden now has custom badniks, find them in the 'information for soccers' section)
Cloudy Domain/Heavenly Tower act 1: Blade
Cloudy Domain/Heavenly Tower act 2: Spherallic
Cloudy Domain/Heavenly Tower act 3: free
Cryonic City/Frost Factory act 1: free
Cryonic City/Frost Factory act 2: free
Cryonic City/Frost Factory act 3: free
Honeyhive Zone act 1: Coatrack
Honeyhive Zone act 2: free
Honeyhive Zone act 3: free
Zany Ziggurat act 1: free
Zany Ziggurat act 2: free
Zany Ziggurat act 3: 742mph
Eerie Fortress Zone act 1: free
Eerie Fortress Zone act 2: free
Eerie Fortress Zone act 3: free
Steam Engine Zone act 1: free
Steam Engine Zone act 2: free
Steam Engine Zone act 3: free
Remember, you will be asked to report what you have finished so far of your map at the end of the month. If you don’t provide evidence that you have been working on the map by the end of that week, then your claim on the level will be lost and someone else will be able to take your space.
Only claim act 3 if you intend on creating a custom boss. I may let people create boss levels using new arenas for old bosses in future if nobody steps up and tries to create a custom boss, but for now only try to claim act 3 on any zone if you intend on creating a new boss battle.
Even if you didn't get a claim on the level you wanted to work on, or you just have one or two great ideas for a level, you can still help out by explaining your idea in the discussion topic. Or, if you're submittion a new and original gimmick, an example wad in the submission topic would be ideal as well.[FONT="]
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[/FONT]Information for artists
Feel free to create textures and sprites for any level you choose, but keep in mind the following priority list
Gravity Garden - high priority: Both acts are currently being worked on and custom sprites are needed for the enemies and boss
cloudy domain/heavenly tower - high priority: Will need new textures to support the roman theme, the level is currently being made
Cryonic City/Frost Factory - low priority: As far as I know, this level works fine with the default texture set.
Honeyhive Zone - High priority: Not currently in production, but will need a lot of new textures to support the gimmicks and bee hive theme.
Blue Lagoon/Zany Ziggurat - Low priority: Not currently in production, but should work fine with default texture set.
Eerie Fortress Zone - low priority: Not currently in production, should work fine with default texture set.
Steam Engine Zone - medium priority: Not currently in production, but will need new textures to support the steampunk theme when production begins.
Please post any finished art assets in the topic so I can update the appropriate level in the opening post.
Gravity Garden - high priority: Both acts are currently being worked on and custom sprites are needed for the enemies and boss
cloudy domain/heavenly tower - high priority: Will need new textures to support the roman theme, the level is currently being made
Cryonic City/Frost Factory - low priority: As far as I know, this level works fine with the default texture set.
Honeyhive Zone - High priority: Not currently in production, but will need a lot of new textures to support the gimmicks and bee hive theme.
Blue Lagoon/Zany Ziggurat - Low priority: Not currently in production, but should work fine with default texture set.
Eerie Fortress Zone - low priority: Not currently in production, should work fine with default texture set.
Steam Engine Zone - medium priority: Not currently in production, but will need new textures to support the steampunk theme when production begins.
Please post any finished art assets in the topic so I can update the appropriate level in the opening post.
Information for soccers
Feel free to create socs for any level that happens to need it, but bosses are going to need some intensive soccing and therefore have a higher priority to make sure they actually get finished. Levels that are currently being made also have a higher priority for socs
Socs that need to be made
Gravity Garden Zone: Enemy that functions like a turret, shoots a laser at the player which reverse gravity on contact.
dl.dropbox.com/u/27962790/turret.wad - WIP Turret, needs new art to reflect that it's a plant badnik and sometimes damages the player.
Enemy that works like coconuts from Sonic 2, throws a coconut which functions like a grenade ring
http://www.sendspace.com/file/yfaquq - WIP coconuts, needs new sprites and grenade rings need to explode after a short while instead of remaining forever.
SDURFs that jump in arcs, crossing the players path. Instead of jumping up and down on the spot.
http://dl.dropbox.com/u/39649613/SoDURFTEST2.wad - Fully functional, but could use sprites for more than 2 angles.
When you have made a soc, you will need to post it in the suggestion thread for others to use. But just as importantly, it needs to be posted in the suggestion thread so other soccers won’t use the same slots as you.
Socs that need to be made
Gravity Garden Zone: Enemy that functions like a turret, shoots a laser at the player which reverse gravity on contact.
dl.dropbox.com/u/27962790/turret.wad - WIP Turret, needs new art to reflect that it's a plant badnik and sometimes damages the player.
Enemy that works like coconuts from Sonic 2, throws a coconut which functions like a grenade ring
http://www.sendspace.com/file/yfaquq - WIP coconuts, needs new sprites and grenade rings need to explode after a short while instead of remaining forever.
SDURFs that jump in arcs, crossing the players path. Instead of jumping up and down on the spot.
http://dl.dropbox.com/u/39649613/SoDURFTEST2.wad - Fully functional, but could use sprites for more than 2 angles.
When you have made a soc, you will need to post it in the suggestion thread for others to use. But just as importantly, it needs to be posted in the suggestion thread so other soccers won’t use the same slots as you.
Information for musicians
An original soundtrack would be fantastic, but it isn’t essential. If you want to make a specific tune for a level and the designer already has a custom song in mind, remember that you will be competing against whatever custom song the designer has already picked.
Levels with original music
Cloudy Domain Act 1: http://dl.dropbox.com/u/10501263/Heavenly%20Tower%20v3.ogg
Eerie Fortress Act 1: -MIDI -MP3
Eerie Fortress Act 2: -MIDI -MP3
Honeyhive Zone Act 1: http://dl.dropbox.com/u/60544369/Honeyhive.mp3
Steam Engine Zone Act 1: http://midishrine.com/midi/45976.mid
Levels that currently use non-original songs
Gravity Garden act 1: www.youtube.com/watch?v=PYCpC1f9gsg
Gravity Garden act 2: www.youtube.com/watch?v=BodnZ-tzyPE
Steam Engine Act 2: http://www.youtube.com/watch?v=VyisJ1f9BNA
Levels with original music
Cloudy Domain Act 1: http://dl.dropbox.com/u/10501263/Heavenly%20Tower%20v3.ogg
Eerie Fortress Act 1: -MIDI -MP3
Eerie Fortress Act 2: -MIDI -MP3
Honeyhive Zone Act 1: http://dl.dropbox.com/u/60544369/Honeyhive.mp3
Steam Engine Zone Act 1: http://midishrine.com/midi/45976.mid
Levels that currently use non-original songs
Gravity Garden act 1: www.youtube.com/watch?v=PYCpC1f9gsg
Gravity Garden act 2: www.youtube.com/watch?v=BodnZ-tzyPE
Steam Engine Act 2: http://www.youtube.com/watch?v=VyisJ1f9BNA
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