How can I get the old one back?
The slide was removed to free Silver's huge mess of moveset after realizing that less and less level make spinning a requirement. The only level I can think of that does require that in vanilla is the right path of ERZ1, and that can cheesed by going under the obstacle with a Psycho Boost.If he can't slide anymore, how does he get past areas that require spinning through small gaps?
... Why did Sapheros got banned?
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I think that the slide should be readded, as certain maps may be impossible for Silver to complete without it, not to mention due to the lack of the Spin Jump, bosses become extremely difficult. Due to this, I had reverted to the previous version so I could actually beat levels.1: This is Silver 4.1, the slide is no longer in the current release.
2: There isn't any magic way to detect slopes properly as of now so stairs will build up your speed and eventually make you spin / slow you down reguardless.
As a side note, I've also been noticing that some people have been playing with Version 4.1 (this is even just a few posts up in this very thread), I'm mildly curious as to why that is, feedback exists so feel free to tell me if anything in the current release is admittedly worse than it was in 4.1.
While I do think 5.0 is good as it is, to balance both, I'd readd the slide, the Psycho Charge and do away with the automatic bar refilling.
Please don't remove the automatic bar refilling. Its absence ruined the flow of the game, and was the main reason I stopped playing as Silver entirely until 5.0 came out. If fitting under low ceilings is important to people, then sure, re-add the slide, but SRB2 is a Sonic game, and characters shouldn't have to stop dead periodically to do anything cool.
If you're taking suggestions for entirely new features, I think it would be nice if Psycho Boost was mapped to a custom button. The current method of using it - jumping, letting go of Jump and then holding it again to float, and then pressing and holding Spin - feels clunky.
Would activating the Psycho Boost by simply pressing spin once in a jump as well as leaving the old method as an alternative be acceptable to you?
Also, I know you don't want to focus on any sort of balance for MP but could you please make it so you can struggle out of Silver's telekinesis grab? It would be super helpful for people playing against Silvers who just constantly hold players for extended periods of time during psynarchy or Thokker where they're defenseless.
A simple counter that ticks down by 1 every tic that goes up by 3 every time you press a button and when you pass a certain threshold Silver drops you would be fine.
The other issue with reimplementing Slide (which is again barely of any use anymore) and especially the slidejump is simply that it might simply overshadow Telekinesis again; why bother using Telekinesis for anything if you can hurt enemies by jumping into them normally again.