EDIT: It's out! http://mb.srb2.org/showthread.php?p=784065
"Here goes yet another fucking community project." - Me, and probably also you
Shut Up and Get On It (or SUGOI, and i swear to god it's not intentional) is a project to try and encourage people to make something to put it into one big ol' map pack. The absolute best way to do something is simply, well, to do it! This aims to be a reason for people who have been meaning to try mapping to actually get over the initial hump of learning Zone Builder, to hopefully encourage even the most talented to try out an idea or two that's been on their mind for a while, and for everyone to help hone their skill. This isn't a contest; let's just get everyone to do something new!
Hopefully the very quick deadline will encourage people to work on a short but sweet map (1-2 minutes to beat?), help them get their maps done, and just be a neat challenge to try out in general. If we got about, say 10 people to make a 1 minute long map, then we would have a nice 10 minute long pack for everyone to play! c:
The rules are as follows. They are a bit long, I know, but there's only a little bit here that will actually disqualify you, so don't sweat them too much as long as you read them a little bit.
Here's our time table; I'm rather lax about most deadlines and will let you submit and update past the deadlines, but if you need to upload your map past August 9th then you'll have to send it to me privately. Threads in Editing cannot have download links after a month; sorry!
July 9-11: START YOUR ENGINES
Submit your map using this handy form, or I'll give you a mean glare:
Big thanks to TerminusEst13 for giving the OK for me to just completely rip off his DUMP community project.
"Here goes yet another fucking community project." - Me, and probably also you
Shut Up and Get On It (or SUGOI, and i swear to god it's not intentional) is a project to try and encourage people to make something to put it into one big ol' map pack. The absolute best way to do something is simply, well, to do it! This aims to be a reason for people who have been meaning to try mapping to actually get over the initial hump of learning Zone Builder, to hopefully encourage even the most talented to try out an idea or two that's been on their mind for a while, and for everyone to help hone their skill. This isn't a contest; let's just get everyone to do something new!
Hopefully the very quick deadline will encourage people to work on a short but sweet map (1-2 minutes to beat?), help them get their maps done, and just be a neat challenge to try out in general. If we got about, say 10 people to make a 1 minute long map, then we would have a nice 10 minute long pack for everyone to play! c:
The rules are as follows. They are a bit long, I know, but there's only a little bit here that will actually disqualify you, so don't sweat them too much as long as you read them a little bit.
- Just make a map. I highly implore anyone who is even just slightly interested to try entering.
- No, "I don't have any ideas!" is no excuse, soldier. Make a GFZ clone even; you won't improve unless you do something!
- No, "Everyone's map is gonna be better than mine :c" isn't a good excuse either. I can guarantee there's gonna be at least one map worse than yours, and even if your map is bad who cares; we're here to get better!
- It needs to work in Single Player. Coop support is desired, and support more if you want, but SP is the minimum. However, this doesn't mean you have to stick to normal SRB2 platforming. If you want, you can do a NiGHTS level, a boss level, or even change the gameplay completely via Lua; all as long as it doesn't mess with other maps and works in SP.
- You may recycle old stuff. Made a gimmick, or a bit of layout, or textures a while back and you want to put them to use? No problem; the point is to finish something, so it can be something you haven't touched in a while!
- You can work together with others. I'd love for everyone to make their own thing and hone their own skills, but again, we're here to get something done!
- Your custom stuff should not change any maps other than your own. Unless if you don't want your map included.
- Custom textures/flats are definitely encouraged! Try to avoid using patches and just use TX_START and TX_END since it's easier to work with, but if you NEED them then no problem.
- Lua and SOC is allowed, but I'm being very picky. You have 20 MapThingNums to work with (I'll assign you with them if you ask for them; please do it via PM!), and I already mentioned modifying existing objects and how stuff works in maps that aren't your own is a big "NO".
- Custom music allowed, but is also going to be a little strict. Music should either be module, MIDI, or use an existing song (preferably module, due to poor MIDI support these days and funky volume, and existing music is booooring). Other formats bloat the file size really quick. Basically, if it's listed here under MikMod formats or Game_Music_Emu formats, then you're good. Don't know where to get some? Try The Mod Archive and click Random until you find one you like, or get your favorite SNES song from here or favorite Genesis song from here. If you need a digital format, it should be OGG and be 2MB or under, but please use module/MIDI anyways.
- Custom sounds are allowed too. If they aren't giant and don't replace anything, then whatever sure.
- Don't bother with anything MAINCFG-related at all besides the level header and SOC. Feel free to include emblems, time/ring/score scores to beat and anything else, but comment it out please. I'll try and work in everything you have there, but no promises.
- Include a Level Select picture, please. I'll take it myself if you don't but I'll probably just take a pic of the starting area. We're also using the Level Select picture for the hub (something I'll touch on in a bit).
- Your map should target with srb2win and Software mode in mind. Not all of you can test with both and use DD and/or OpenGL, I know, but just keep in mind the intricacies of both and don't do stuff that would only work in srb2dd or would look odd in Software.
- Quality control is going to be a thing. If you submit a map that's one giant square GFZROCK room with 12 linedefs and 5000 Crawlas then I'm not including your map. If you put at least a teensy bit of effort in, don't worry you should be just fine.
- You should be fine with me having to touch your map a little bit. I need to adjust things to make everyone's map fit together into one file; if you're not fine with this, sorry. I will do my best to keep everyone's maps intact, and some of them I'll likely not even need to touch. You're still free to release a separate unedited version since, well y'know it's your map.
- Questions? Contact me; I go by Message Board PMs, IRC, or even posts in this thread! PMing me is permanent but might take me a while to get to, leaving a post in this thread is arguably the easiest but everyone will see it too. IRC (either a query or through the #sugoi channel) will be the fastest response. I'm usually pretty willing to sort out mistakes or help out with maps, so don't feel intimidated!
- We'll have a final boss map and a hub level to tie things together. We might also have an unlockable map or two if we get enough entries. The finale and hub maps are going to be special and need more coordination than a community-made approach would allow (the hub level, especially), but if you want to try to contribute anything to these send them my way (privately, preferably). Otherwise, I'll be handling them myself, or be picking them from the entries in the case of the unlockables.
- If you use stuff without proper permission and credit, then I'm not including it either. But y'know, thank god there's NO ONE here that would EVER do that, right? RIIIIIGHT?
Here's our time table; I'm rather lax about most deadlines and will let you submit and update past the deadlines, but if you need to upload your map past August 9th then you'll have to send it to me privately. Threads in Editing cannot have download links after a month; sorry!
July 9-11: START YOUR ENGINES
Use this time to get inspiration, write down ideas, draw a layout down on paper, look into if your ideas are possible... etc, etc. I would prefer that you don't start early, but I can't stop anyone so you'll just get a disapproving shake of the head directed towards you. Build up and sit on ideas for a couple days, so that you'll be more motivated to do them when you go to make them, as well as have a lot of them!
July 12-26: JUST MAKE IT ALREADYMake your map, post WIPs and screenshots while you work on it if you want, and have a beatable version of your wad posted in the thread on or before the 26th. Make a little bit of your map everyday, or blaze through it in half a week. Do whatever! Though, I'd suggest to not try to go and make ERZ2 in a couple of weeks. Start small and polish that up, instead of rushing a half-finished thing out the door.
July 27-August 9: POLISH THOSE SHOESYou've got your map posted and beatable, now it's time for criticism. Listen to what people have to say and polish it based on that, tweak it to your own accord, or redo stuff that you aren't happy with. Regardless, be sure your absolute final versions ready and posted by August 9th.
August 10-???: SWEET SWEET RELEASETime to sit back and relax. Congratulations, you've made a map; give yourself a pat on the back! Once I get everyone's map complied together into one pack, make the finale/hub, and everything's ready to go, it'll go through Submissions and hopefully into Releases!
We have an IRC channel at #sugoi. Idle in there if you are entering; it's a nice way to show off your work to others!Submit your map using this handy form, or I'll give you a mean glare:
Code:
Download: [the link]
Title: [the name]
Credits: [the "x made y" list]
Maintainer Notes: [the "anything i should keep in mind", or special treatment]
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