Shufflarb2.exe

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The Yellow Blue Dude said:
How did that work, I'm not very good at Sonic 3.

In Sonic 3 and Knuckles, after getting all Chaos Emeralds, once you are at Mushroom Hill, you will see Knuckles hit a switch that closes a door to a little room. You will see a big Ring, and it is flashing colors. Jump into it.
Once the cutscene is over, jump on one of the grey Emeralds to warp tp a Special Stage. Once you finish them all, you can be Hyper Sonic, Hyper Knuckles, or Super Tails.
 
Sooooooo, if I was going to make a Shufflarb2 level, and I wanted to make the player turn upside-down, how would I do that?
 
Go with Per-Sector Gravity. Make the gravity -0.5 and make an invisible hole that forces the player to make a spontaneous jump/fall, preferrably 34-50 fracunits below the floor height and about 8-16 fracunits long. There you go, gravity changed.
 
I think he means upside-down as in a hanging spike, with the player's feet on the ceiling.
 
When you are attracted to the ceiling, you land feet first for some reason. If not, it'll happen in a little while.
 
I wouldn't suggest using negative gravity. It's buggy and will probably remain that way or get removed, unfortunately.
 
WHOA!! :eek: This. Is. Awesome. Can you add zdoom style particle fountains? Wait... You did. Oops.
 
you should make some slopes *shot*. This is soo cool, I like the lightdashable crawla's... And everything else... Would it be possible to include the digging into shufflearb2? I would be cool if you did.(as in, put the digging ability in it)
 
light dasher said:
This is really good Shuffle, just one little question, why are all the Super Emeralds green?

When you collect one all the others change color. Also, welcome back.
 
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