16. Yes, sixteen. It's older than most members of this community. There might be ways of doing this, but it would come out pretty unplayable, I guess.SRB2 is built from an engine that is... how many years old, now? 10?
16. Yes, sixteen. It's older than most members of this community. There might be ways of doing this, but it would come out pretty unplayable, I guess.SRB2 is built from an engine that is... how many years old, now? 10?
Ignoring the fact that it would completely suck, the irony is that even that isn't possible without a source code modification. I mean really, who would want a climax in text form anyway?
That's... completely besides the point. There are good text games, no doubt, but there is absolutely no point in doing so in a game otherwise known for such activities as, oh I dunno, platforming. As such, in the context of a game that offers as such, yes, a text-based level would undeniably suck. It's a pointless Genre Roulette that offers nothing that players of the game would be interested in, in any way, shape or form.You never played Adventure or Humbug.
Would you really want to have a text-oriented level in a 3D platforming game? It just doesn't fit at all.That's ashame. We should return to just noble roots. I would play it, I hope others would play it too. I believe that if you gave it a try, you would love it.
0D isn't even possible because there has to be some kind of dimension, otherwise the object wouldn't be visible. Pong is just as 2D as every other 2D game.After all 0d is where it all got started. A single point. Tennis for two and pong where it's 1d with a 0d ball the only 2d object is the box but every else is 1d and 0d. Good games.
...0D doesn't even exist, and 1D is essentially gameplay down a single straight line (or if we were to use a more recognisable Sonic example, a game where you can't jump or move backwards). I'd hate to be blunt, but these "anything is possible" and "just believe" facades doesn't hide the fact you're essentially just talking crap.and pong where it's 1d with a 0d ball the only 2d object is the box but every else is 1d and 0d. Good games.
You're confusing two different things: The dimensions of display and the dimensions of movement. Of course the ball is theoretically a 0D object, but it moves on a 2D plane. And. more importantly in this case, it is displayed with two-dimensional graphics. And thus, it is 2D.I understand Rob just find. Even though the ball is moving up, down, left, and right, it's still a 0d object
Same here. We are not talking about what the objects look like, but we are talking about how they are displayed (2D graphics or pixels, in this case) or how they move (THAT would be 1D).and the paddles are 1d objects, that can only go up and down.
I think we should discuss that via PM since we're kinda derailing the topic with this...You make an interesting case. I'll have to come back to that later to comment.
I think we should discuss that via PM since we're kinda derailing the topic with this...
Honestly, Virt, superutails is just talking out of his ass. He clearly has no idea what he's talking about. Even scaled down, Perfect Chaos would just feel wrong and quirky in SRB2. To give you an idea why, load up ERZ3 and jump down onto the platform where Brak Eggman stands to start. Notice how large the sprite is and how you get hit when you don't really touch him? This is a quirk in having an object that's so much bigger than the player in SRB2, and it's pretty much unavoidable. We try to alleviate this by having the methods you hit Brak not involve doing that. One of his weaknesses involves jumping on top or over top of his sprite, so accuracy isn't necessary in making the hit, and the other weakness is firing a projectile.
Perfect Chaos isn't like that. You have to run directly into him, and it would just look downright quirky no matter how you implemented it because of the disproportionate hit box. While it's technically possible to do it, it just wouldn't really play well, and that's the real problem. If you really wanna reproduce bosses from other games, I'd suggest going with smaller bosses.