What if instead of virt making it a giant, he could increase the amount of hits, that way he could have giant like straight without really being a giant. Virt could make it super strong like with Brak but a lot smaller with different ways of attacking.
That might've been justified with some of Chaos's other forms, but
Perfect Chaos is the kind of monster that dwarfs skyscrapers and shrinking him would kinda defeat the point of it all. You might as well be fighting an uglier Chaos Zero.
If Virt still wanted to make it bigger, would it be really difficult to make the boss the entire room or stage? Chaos could show his face in a wall and shoot missiles, cannons, lasers, and even the glue attack.
That's feasible I guess, but probably too much effort to be worth it. That's a hell of a lot of moving sectors we're talking, and for that matter it'd bear no resemblence to the genuine article
in addition to looking uglier. Not to mention, just giving an ingame enemy the ability to move a sector in the first place takes a fair bit of thinking and planning ahead - anything even vaugely resembling a great big boss is the equivalent of a whole SP campaign's worth of work, and I think we've already gathered Virt isn't keen on that.
To kill him you could ride missiles into him just like with brak.
Uh, problem?
Chaos does not fire missiles.
I know what limits are. If it can't be done one way, try another way. It's that simple.
No, it's
not that simple, and I don't think you're even
trying to consider that. SRB2 is built from an engine that is... how many years old, now? 10? Whatever the exact number is, it simply isn't built to handle things on this kind of scale. As already hinted apon, the fact remains that you
can't make enemies beyond a certain size, and the only reason Brak Eggman exists is through petty parlour tricks (shrinking the player, namely) - and even
then it's barely within the realms of
standard boss fare in today's Sonic games, let alone anything approaching final boss scale. If this was the Unreal Engine or something equally sophisticated, you'd be perfectly right, but this is an incredibly dated gaming engine with strict physical restrictions as to what it's capable of - not everything is possible with it.
Fact.
If worst came to worst, he could simply make it a text base level. I don't think it'll be too difficult to make a text base level in srb2. I've enjoyed many text base games, never beaten any but it's a big change from graphics. But still fun.
Ignoring the fact that it would completely suck, the irony is that even
that isn't possible without a source code modification. I mean really, who would want a climax in text form anyway?