Corneliab, regardless of what you think of Hangout maps, if you had actually looked over this wad you'd probably see that considerably more effort has gone into it than the majority of maps. It's far more complex than any old match map I've seen, really. Okay the scenery isn't perfect (EDIT: though saying that, it's not that bad looking...), it's not the prettiest map in the world but doing good scenery with SRB2 is a fine art anyway. I have to say though, from a technical standpoint for mapping, he's done a considerable amount of work here.
I'd actually love to see more maps that put this much thought into things, maybe not so much hangout/RP maps, but maps where you sort of have a whole world put into one map, using teleports for each of the 'zones'. Okay it's limited by SRB2's engine in terms of what you can do, you're not going to see a little race course with working timer any time soon (well... maybe? I don't know the extensibility of mapping really) but you could certainly do a lot with this, and I applaud SF94 for his efforts.
New Challenge: Make a wad that incorporates multiple 'zones' and has goals that don't necessarily finish the level but give the world enough substance to not be called a 'hangout' map. I'd love to see someone try this.
And this is why we have the casual room, so that this stuff can still appear.
EDIT: Having now looked over it some more, it is actually kind enough to stick everything in a separate folder for you, something I rather appreciate. The auto-updater is a nice touch too, and holy shit the SOC file is rather... big.
I will note, he has actually gone as far as to include actual citizens that wander through the city, and when you talk to someone, your camera will actually flick to speak to them, which is a very nice touch. I am incredibly impressed by this wad, there's no denying it, there is a lot going on in the background here.
Overall, I must say, I've very impressed, it's a shame some of the humour in the city is a bit childish and overuses some bad YTP memes (weegee), but the mechanics behind the level, and the concept itself, are incredibly well done. It's undeniable that a lot of work has been put into this wad, and the execution is actually very good. He's overcome a lot of the engine issues such as how to actually work the train system considering we have no Software Polyobjects very well, and the use of actual citizens throughout the city is a very neat idea, as is the amount of environment interaction you can do such as the talking NPCs (complete with camera changes, which are very well done) and things such as filling pools, changing weather, etc. I wholeheartedly encourage SF94 to keep up the good work, because this is really something to marvel at, regardless of the fact that it's an 'RP/Hangout' map. I would also like to take this moment to say that I would encourage others to develop such indepth, complex maps that may not have any sort of endpoint, if there were a lot of things to do it could work quite well.
Disclaimer: the above is the author's personal opinion and is not the opinion or policy of his employer or Sonic Team Junior, the management of this board, the master server and the SRB2.org website are in no way associated with this post other than the fact that it is posted by a member of the above group of people.