Sonic Team Junior
So what's the biggest factor for performance in this map? It doesn't look terribly unoptimized, is there just no avoiding lag on huge maps?
(sorry in advance that this post will go slightly off-topic)
I remember attempting to debug performance on this map a while ago and found that the sheer number of sprites being rendered in some areas had a big impact on performance, at least in software. (The sorting algorithm takes something like O(x² + x+y) to complete, where x is the number of sprites and y is the number of midtextures/FOF sides/planes, and then rendering all of those leads to a lot of overdraw. I don't have concrete numbers on performance based on sprite count, though.) Map size also has something to do with it, due to how the BSP tree works. (Use a full nodesbuild when testing performance; on my old laptop I had ACZ2 chug at 15FPS on the quick nodesbuild and get full 35 on a full one.)
That said, my laptop with an i7-6700HQ never goes below 30 on the original release of this map at 1280x800w software, lol (but I haven't tried the new version yet to compare)