tails13exe
So many slopes can be too much.
I do need help figuring out how to make the Jetty-Syn Striker not broken.
Basically, it's an scrapped enemy from the 2.0 era of Second Quest, which is basically a flying turret gun.
My take is that it shoot for a couple seconds and then stops for a moment, but it seems the AI for it doesn't like that.
If anyone can at least give me an advice on how to fix the problem, it would be appreciated!