SAGE 2005

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You know there's a 0% chance of having slopes, right?

Though, stairs that act like slopes is a different story.
 
REAL slopes are impossible. However, there is a graphical effect that I could explain to make stairs look and seem EXACTLY like slopes, but unfortunatley I'm way, wayyy too lazy to type it right now, as it's rather complicated ^_^;
 
There's a few ways.
1)Leave out the below texture so it looks like a slope.
2)Make a 2D level and make your own wall texture that has curves in it.
3)Make stair slopes.
4)Write your own ****ing slope code.
 
1)Leave out the below texture so it looks like a slope.
AKA the "I'm abusing the HOM effect" or "I'm assuming nobody uses OpenGL" method. It sucks, don't use it too much.
 
The camera still shakes when going up stairs this way. That's why STJr should make a special made SPECIFICALLY for slopes that makes the camera move smoothly, so it doesn't seem like you're trudging up a mountain instead of going smoothly down a paved highway :roll:
 
Omega the Hedgehog said:
I know some secrets thanks to... I dunno, trying 1.09 out for myself? :roll:
gasp, ur probably right, they probably have 10,000,000 more things added to the demo thing we already have, and theyll enter saGE, and surprise us..







I CAN DREAM TOO!!!! >.<
 
Here's what I want to know...What kind of horrible torture did you guys put the STJr team through to get 1.09 leaked?

I could use your methods on DarkeSword over at OCR so he'll finally release his Kirby remix project. :mrgreen:
 
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