I don't know how I will split your message multiple quotes, so I'll answer what you said one by one.
Just copy/paste the starting and ending quote tags around each individual phrase you want to be separate.
-First of all,I don't know ANYTHING about Zoom Tubes.Some information would be nice. And yes,I did go tele-happy,I'll try to use them as little as possible.
You could just look them up on the SRB2 wiki, but since I'm feeling extra helpful I'll give you some information. To make a Zoom Tube, first apply the Zoom Tube Start special to a sector. Then, create a control sector, set one of its linedefs to Zoom Tube Parameters, and tag it to the Zoom Tube Start. The x-length of the linedef indicates the speed, and the y-length indicates what sequence to use (perfectly horizontal is sequence 1, y-length of 1 is sequence 2, y-length of 2 is sequence 3, and so on).
Now, you have to set up the waypoints. Place a Zoom Tube Waypoint Thing in the first area you want the Zoom Tube to send the player to and give it an angle value equal to the first number of the waypoint sequence (the first number of sequence 1 is 0, the first number of sequence 2 is 256, the first number of sequence 3 is 512, etc.). Then, place a second waypoint in the next place you want the Zoom Tube to send you, and give it an angle value equal to the second number in the waypoint sequence. The second number will be the first number plus one. Keep going in this vain. The third number will be the second number plus one, and so on. Be careful not to miss a number. You can have up to 256 waypoints in one sequence. This is optional, but you can also create a sector with the Zoom Tube End special and give it the same tag as the Zoom Tube Start. Be sure not to put the last waypoint inside the Zoom Tube End, though, or the player will be caught in an infinite loop.
If you've set it up correctly, when the player enters the Zoom Tube Start sector, they will be forced into a spin and travel automatically from waypoint to waypoint, starting at the first number in the sequence and continuing until it reaches the last waypoint you put down. If you also have a Zoom Tube End, you will go backwards along the Zoom Tube if you enter that sector (meaning it will be a two-way Zoom Tube).
It may sound super-complicated, but it isn't really. Once you get the hang of it, it'll be a breeze.