Golden Shine
Speeding Gleam
I see a lot of game crashes due to a buildup of RAM memory after sprites have been rollangled often enough. SRB2's RAM usage keeps building and building until eventually the game gives up and dies. This'll happen eventually no matter the circumstances, but quicker in OpenGL (due to more bits-per-pixel, supposedly) or when it is larger sprites being rollangled.
Praying it can get it's fix before 2.2.14 rolls out. X8000 made a github report with my example mod that can replicate it, in this case using ghost trails that rollangle with you. https://git.do.srb2.org/STJr/SRB2/-/issues/1154
Praying it can get it's fix before 2.2.14 rolls out. X8000 made a github report with my example mod that can replicate it, in this case using ghost trails that rollangle with you. https://git.do.srb2.org/STJr/SRB2/-/issues/1154