I see a lot of game crashes due to a buildup of RAM memory after sprites have been rollangled often enough. SRB2's RAM usage keeps building and building until eventually the game gives up and dies. This'll happen eventually no matter the circumstances, but quicker in OpenGL (due to more...
I had inspiration on youtubers like Dorkly and DavuuWart in the style and im going to practice sprite animation, heres my green hill zone recreation (and im also going to use it on my fangame, Sonic R2)
Im in progress on finish the map (im in godot)
The GHZ sprites are made by me but the sonic...
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