If I can reiterate on the conversation above, I don't think the game is really bloated in mechanics as most people who criticized it do. You can have depth in simplicity, but also in complex mechanics. It generally goes down to how you use them.
To go with yet another inevitable Mario Kart comparison, that game has a lot of tech that I imagine not many people are aware of. You can choose to learn it and try to squeeze additional seconds in your races, but you can also take safe and easy lines, play smart or conservatively and often you'll do just as well. It entirely depends on play style and Ring Racers is no different.
Is this how it actually is? If that's true, I don't understand why that would be the case. It makes perfect sense to have the CPUs step up their game if you win races against them, but taking down prisons has nothing to do with races in general, so why would they increment the difficulty? It explains why the AI difficulty spike feels overtuned by the the 3rd race - they jump in difficulty twice!
Can a dev clear this up, please? This genuinely doesn't sound intentional.
On the other hand, it feels extremely disheartening to see the dev reaction to the CPU difficulty in particular, as I think that's the sole area where the game falls short. The general consensus I've noticed, whether it's on Discord, in streamer chats or online, is that:
- the game is an absolute blast to play online, whether it's with randos or friends
- GPs are a nightmare and aside from a relatively small minority who learned to counter the CPUs and enjoy the challenge, people don't really touch it after unlocking whatever they wanted and starting playing online
Which is disappointing, to say the least, when singleplayer has been this game's major selling point since its conception. And whenever I asked devs, the typical answer was "we like it where it is" or "we're not interested in adding another difficulty".
And I seriously implore you to reconsider. At the end of the day, it's the singleplayer modes that are supposed to ease players to the game. I learned and got good at Mario Kart 8 Deluxe
because I played with relatively easy CPUs on 100cc and then on 150cc, not by getting trashed every single race by playing against 10-20k VR full-Japanese worldwide lobbies. There's a point where challenge just becomes demotivating. Why do I have to play for 20+ hours just to get good enough to beat some bots and unlock stuff, which is time I don't have and effort that doesn't feel worth spending? At that point it's easier to just grind chao keys, use passwords or get a 100% savefile and only focus on online. But then what's the point of having a singleplayer mode?
So,
please either tone down the Intense difficulty or introduce an intermediate between Relaxed and Intense. Making the game more accessible is not going to lower its integrity whatsoever - I really don't understand where this bizarre opinion came from. Vicious and Master are
right there.
Also on that note, I'd like to say a few things about the Relaxed difficulty, which is a band-aid solution for the newbies and casual players.
You can't reach sealed stars with it, which I assume is because you wouldn't even be able to beat them on Gear 1. It breaks multiple maps, particularly those with large jumps for which you need higher speed (Gust Planet says hi) or maps with crushers which don't slow down to accommodate the players' speed (MEGA Scrap Brain is an extreme example). And even on maps that are okay, it's just plain not fun. It's the other extreme where instead of the game being violent, it's sluggish and the bots hardly fight back. The best metaphor I can think of is that Relaxed has your dad hold you on a leash while you're riding your bike in circles around the house, while Intense just straight up drops you into rush hour traffic. The game fails to strike that balance.
That's all I wanted to say, I realize it's a bit lengthy and I don't mean to be rude to the devs in any way. In fact I apologized to a couple about a week or so back because the tone I used before was significantly more hostile. It just feels sad to me that out of all things it's the singleplayer difficulty that KK seems to double down on so much, when online is arguably what reins the playerbase in anyway. I just don't think making singleplayer more accessible would ruin the game, y'know?
If you managed to read all this, you're a cool one