Reveries

Reveries f7b

In the next update, expect to mine your own business:

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This one works too... kinda:

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As a side effect of making these maps "work", derailing is no longer an instant death sentence.
 
candelavla updated Reveries with a new update entry:

F6A: Minecart Mayhem

After getting lost in a mazey mine for a while, I've returned with a big batch of fixes to F6.

I also finally bothered to update the youtube video on the overview post, as the previous one was a recording of the last beta version and a lot has changed sicne then!

Changelog:
  • Renamed some Reveries player states to more unique names to fix a conflict with Chaotix mod which broke Metal Sonic's Super Burnout charge thanks to Heavy having a state with the same name as it
  • Spring...

Read the rest of this update entry...
 
quick question: does this addon have netgame support? :)
why doesn't this build connect to the vanilla master server
Reveries has full netgame support, but is segregated into a different Master Server instance due to Submission Rule 13: If your mod is a custom build exe, has net-game support, and is incompatible in any way with vanilla SRB2 netplay then it must include a custom MODID to avoid conflicting with vanilla SRB2 net-games on the Master Server.

If you don't see any servers on the ingame browser, it means nobody is hosting Reveries at the moment and/or the Master Server is malfunctioning.
Is there a way to have save data shared between reveries and base srb2 now that it uses it's own folder?
The easiest way is to manually copy gamedata.dat to the Reveries folder. While affecting far more than specifically gamedata, you can also set up a batch file to change the entire home folder used by doing the following:
  1. Copy reveries.pk3 and reveries.cfg from the Reveries folder into your normal SRB2 folder
  2. Make a file of any name ending in .txt extension in the Reveries folder
  3. Put srb2rvre.exe -home yourSRB2folderpathhere in the file, replacing "yourSRB2folderpathhere" with the folder address copied from the Windows file browser
  4. Rename the file extension from .txt to .bat and launch it – keep in mind you'll need to use this batch file every time you launch Reveries
Assuming the folder path is correct, this will make Reveries use vanilla SRB2's folder for its game saves, models, replays, etc

If you don't want to do all that, a more portable version that can run on the same folder as before should be available eventually. I previously relied on the git.srb2.org pipelines to supply automated Windows builds, but due to an unceasing AI crawler swarm the website is barely functional and the pipelines no longer work. As a result, I've had to manually crosscompile for Windows on Linux using 64 bit libraries, but a 32 bit version will be added ASAP once the pipelines are fixed. Can't say when that will happen though, as they've been down for several months.
 
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There can be a way to allow vanilla net game support, allow a option to disable all of the unique abilities in the custom build manually
 
Two quick question: Is there a way or going to be a way to disable the character movesets, and is there a separate standalone addon that adds the character movesets?
 
There can be a way to allow vanilla net game support, allow a toggle to disable all of the unique abilities in the custom build manually
Unfortunately not that simple, as SRB2's netcode requires the server and client to be in absolute agreement or it will immediately desync. Even adding toggles would cause problems because vanilla wouldn't have the toggles in the first place. See also Redberries which has far less changes and is still netplay incompatible.
Two quick question: Is there a way or going to be a way to disable the character movesets, and is there a separate standalone addon that adds the character movesets?
  1. There are a couple existing console-only toggles to disable (and allow overriding) the double jump abilities of Sonic, Amy, and Metal. Further toggles are not planned at this time.
  2. A standalone Comet Dash exists, and Tails/Knuckles/Fang changes are loosely present in Reversi. Note that all of these are worse implementations than the Reveries versions due to lacking the supporting hardcode changes.
is there any way to disable the feature of the character ALWAYS looking straight forward?
I'm assuming you changed the control scheme to Manual? If you're looking for the Vanilla 2.2 Manual, pick Wanual instead. It's not a recommended way to play this mod but it shouldn't cause major issues... unlike old analogue.

If you didn't change the control scheme, then your lockon mode is Toggle which allows you to switch between Automatic and Manual on the fly with the center view button, so just press that button to go back to Automatic. Noting that I should make that setting clearer, because I remember being incredibly confused what "Sticky Hold" was supposed to mean and thought Toggle would be that behaviour. And then Toggle did something else entirely, so I'd expect others get tricked by it too.

bonus challenge: count how many times i had to type the word toggle in this post
 
I'm assuming you changed the control scheme to Manual? If you're looking for the Vanilla 2.2 Manual, pick Wanual instead. It's not a recommended way to play this mod but it shouldn't cause major issues... unlike old analogue.

If you didn't change the control scheme, then your lockon mode is Toggle which allows you to switch between Automatic and Manual on the fly with the center view button, so just press that button to go back to Automatic. Noting that I should make that setting clearer, because I remember being incredibly confused what "Sticky Hold" was supposed to mean and thought Toggle would be that behaviour. And then Toggle did something else entirely, so I'd expect others get tricked by it too.
thanks for letting me know, turns out it was a lot easier than I thought to fix, for years I've been playing on manual instead of using automatic, I only did this since I hated how the camera steered in the directions you turned, I just found the option to basically disable it, thanks for basically opening my eyes to this.
 
would it be possible to implement an ability toggle for sonic's drop-dash, m. sonic's quick roll, and the anti flying turtle roll? i find these abilities too powerful. in general i think m. sonic needs a nerf (assuming the idea with metal sonic is to be on par with sonic power-wise) though.
also, it'd maybe be nice to have an option to restore character jump heights to what they were previously, just for people who are feeling particularly ornery about map compatibility, but i think this is less important than my other toggle suggestions.
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i also think it'd be nice to be able to turn off jerboa time for characters who aren't the jerboa himself. i don't really like it
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i also also think it would be nice to be able to turn friction back on while rolling. currently rolling having no friction is busted
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continued alsos, i think that spindash and peel out charge time is too short, and the minimum spindash speed is too fast. it basically takes nothing to charge up to a speed that rivals or overtakes the "minimum maximum" runspeed of 36 fu/t, which defeats the point of just running to build up speed instead of spindashing everywhere and jumping out of the roll
 
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more suggestions i suppose: it'd also be nice to be able to turn off the boosted turning while rolling. part of the point of the spin dash is how it limits your control in exchange for incredible speed + not being at risk of getting thwacked by an enemy and losing your rings. being able to steer your rolling like you can completely busts this dynamic
 
how i do perform the dashmode trick?

also after making a bat file to put srb2 as home directory and running it, it just made another folder in the srb2 folder which didnt have the original files in my srb2 folder
 
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how i do perform the dashmode trick?
sonic's peelout gains speed over time, once you're fast enough to make afterimages you can press peelout button again for the boosted trick
this also works regardless of speed if you peelout into a spring and trick off of it
also after making a bat file to put srb2 as home directory and running it, it just made another folder in the srb2 folder which didnt have the original files in my srb2 folder
i haven't used windows for several years so idk anymore really... stay tuned for next update, i should be able to supply a 32 bit build again so you won't have to hassle with the folder juggling anymore
 

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