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(ignore the spin trail, the green screen messed with it)
For some reason I decided to turn this throwaway experiment I made in 2 days into an actual mod. Many things have been changed and added, some features new and others ported from reveries. Here's the list:
Entirely rewritten acceleration, friction, and slope physics:
- Acceleration...
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There were a few major bugs in v2 (and maybe some banana peels) so I've removed them. Here's a changelog:
- Corrected an error in the friction calculations which made everything far more slippery than intended
- Fixed a few level gimmicks not launching you high enough
- Fixed conveyor belts, currents, and polyobject pushers being way too strong
- Mario will no longer cause a massive explosion of lua warnings when loaded
- Amy tweaks:
- ...
This build is only for windows, so it won't work on other systems. I'm planning on looking into compiling a version for android but can make no guarantees I'll have any success on that front.Can you like make a version that working with the normal version of sonic robo blast 2 because it not working for me
Amy changes:
Metal changes:
- Spiral hover entirely cancels downwards momentum, but has a time limit of around 4 seconds
- Hammer jump now boosts speed upon use
- Fast fall falls faster
- Rush Thruster replaced with Razor Spin, a midair spindash which aims upwards. It...
Thanks to everyone who sent me bug reports. Here's a hotfix for v4:
- Fixed nights bumpers facing the wrong direction
- Metal Sonic's abilities are now more powerful when super
- Fixed the Razor Spin not scaling down underwater
- Super transormation moved to the
FIRE
button
- I wasn't going to port this from Reveries, but then I realised Fang literally couldn't turn super because the gun has priority over super transformation
- Reduced air turning...
False positive, probably because your virus scanner doesn't recognise the .exe file in the zip.idk what happened
oh okayFalse positive, probably because your virus scanner doesn't recognise the .exe file in the zip.