Revenge of the FuckPak

Revenge of the FuckPak v2.0

I assumed one of the gifs for Melty Manor is old from when you added Moon Panels. They are not present in the map and the other images.
 
haya__ updated Revenge of the FuckPak with a new update entry:

A new cup appears! - Delta Cup

The Delta Cup is here! Featuring actual maps that I made with a straight face.

This cup is planned to comprise of maps that I generally made to be actual maps and not memes as opposed to the 'Fucked Cup'. Currently only has one map: Blizzard Peaks Act 2, a remake of Blizzard Peaks Classic to be more inline with the base game's aesthetic!
With this, I'm also starting to put secrets and hopefully by the end of both cups I'd have atleast...

Read the rest of this update entry...
 
Multiple bugs can prevent a player from being able to finish a race at Touge Zone.
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When the player reaches the end of the course on what should be the end of the player's race:
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haya__ updated Revenge of the FuckPak with a new update entry:

2.4 has forced my hand

Kept you waiting, huh?

CHANGES
  • Touge Zone
    • Most of the map has been overhauled.
      • It's almost a completely different map!
      • Added Snow to first part
      • Redone "Daytona" section
      • Added checkpoints for 2.4, replacing the multiple laps
      • A new secret..?
    • Music now has bitcrushed vocals.
  • Melty Manor -Again-
    • Added checkpoints for 2.4
  • Blizzard Peaks Act 2
    • Added checkpoints for 2.4, placed identically to BP...

Read the rest of this update entry...
 
In Touge Zone, there is still the issue of a few CPU players not crossing the start line and instead doing Ring Shooter after the start countdown. (Is this a common issue in sprint courses?)
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There are only two checkpoints (equal to three grading points, just like the old Touge version which had three "laps") and the checkpoints are marked on the minimap as finish lines despite not counting as a "lap".
ringracers2444.png

Unless that seems fine, it seems like three is best fit, so I should possibly suggest that another checkpoint should be placed on the map (preferably at the halfway point), and that there should only be one finish line on the minimap (located at the end of the course).
 
The pancakes ain't valid or loaded.
Post automatically merged:

Anyways, I am so excited for when they finish.
 
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this map pack is surprisingly fun, but I have a question... how do you get to Desert Bus? it ain't in Lost and Found, so I assume there's a secret you have to find.
 
Found multiple issues with a map in the pack.
MELTY MANOR -AGAIN-
There is a spot just before the jump where it is possible to get into a temporary GBJ.
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There is a bad respawn point just before the 270-degree right turn, either putting the player into a temporary GBJ or counting it as "being crushed".
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There is an issue with waypoints in the area with the 270-degree right turn.
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EDIT:
Apparently dead players (even if the player is a bot or not, and even if the player is exiting or not) can trigger certain ACS scripts, such as the Jack Frost dialogue in Touge...
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The update notes tease a secret in Blizzard Peaks.
I did see that, and tried it, but still couldn't figure it out (turns out I was not landing in the right place). I did see a video in the Discord server that showed where to land though, so I'm all good now.
 
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