Retro Bosses + Maces and Chains

Retro Bosses + Maces and Chains v2.5

"MIDIMan" updated Retro Bosses + Maces and Chains with a new update entry:

Flashing Color Update

This update makes certain bosses flash the correct color when they're hurt, and improves Zone Builder compatibility!

CHANGES:
  • 2.1 Metal Sonic, 2.1 Brak Eggman, and all 2.0 bosses now use their correct flashing color when hit!
    • TRNSLATE.txt (included in the root of the PK3) is required for this to work.
      • Special thanks to 2.2.14 for the new ZDoom-inherited translation feature!
  • Changed ERZ3 to use the "Gravity" parameter in its...

Read the rest of this update entry...
 
I've been trying tirelessly to figure out how to get these chains to speed up under player control but I've not found a way to do so. Apologies for asking, but how exactly do you set that property up?
 
For Binary maps, there are instructions at the bottom of the README.txt document in the PK3 for setting up the chains. Basically, the ceiling height of the sector with a linedef of type 9 determines the maximum speed of the chain, while the y-distance of the linedef of type 9 determines the normal speed. In UDMF maps, both normal speed and maximum speed are arguments of the chain spawn object itself.

Admittedly, the value you need to use for the maximum speed isn't very clear. You need to take the value you would put for the normal speed and multiply it by 16 (ex. If your normal speed is 4 and you want a maximum speed of 16, multiply that maximum speed by 16, and use the result (256) as the actual value). If the value is too low, the player won't be able to speed up the chain.

I'll probably make an update to the README to make this more clear.
 

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