GameBoyTM101
Member
I've been working on pre-emptively porting MotdSpork's Hyper Sonic and Hyper Knuckles script to v2.2.x (with his permission), however, I've been having issues re-implementing the code that allowed for the second transformation from Super to Hyper. I thought it'd be useful for custom characters that might use this script as a basis, so I wanted to re-implement it properly. I can get it to enable and disable Hyper mode just fine, but I can't for the life of me figure out how to make it play the Super transformation animation a second time.
As far as I can tell, I've fixed up most of the old code, but states S_PLAY_SUPERTRANS1 to S_PLAY_SUPERTRANS9 don't exist anymore--or if they do, they aren't going by the same name. Those segments of the code were what was allowing the Super transformation animation to play a second time, which is why I need to get that working again. Seeing as the list of states on the wiki hasn't been updated yet, is there a 2.2 equivalent I can access to achieve the same effect?
As far as I can tell, I've fixed up most of the old code, but states S_PLAY_SUPERTRANS1 to S_PLAY_SUPERTRANS9 don't exist anymore--or if they do, they aren't going by the same name. Those segments of the code were what was allowing the Super transformation animation to play a second time, which is why I need to get that working again. Seeing as the list of states on the wiki hasn't been updated yet, is there a 2.2 equivalent I can access to achieve the same effect?
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