Renderer issues with underwater polyobjects

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Callum

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It's very simple. This:
srb20016.png


Results in:

srb20015.png

srb20017.png

srb20018.png


The artifacts animate with the polyobject.
99% sure that this doesn't happen above water, but I'll need to check on that. Doesn't happen in OpenGL mode.
 
FOFs and polyobjects do not mix. At all. If you try to mix them, you'll get massive renderer errors.
 
Funny how this doesn't happen in OpenGL, isn't it? =P Ah well, I figured it would look cool if I could use that in my level. That's too bad.
 
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