Hey guys. I'm working on porting the existing SDL code to SDL2 as a new build target. SDL2 will help make it easier to port the game to newer platforms (Android and iOS!), and will make the main desktop versions more accessible and supporting modern OSs like Windows 8(.1). If it turns out to be more effective and less prone to bugginess than the DirectDraw/GDI/DirectInput/FMOD conglomeration that is srb2win, SDL2 would probably replace it.
SDL2 dropped support for cd music playback because most developers were not making use of the feature and it was rather difficult to maintain across platforms.
I want to know, does anyone happen to use the CD playback feature? We're considering dropping it entirely from the interfaces to help clean up the codebase. With or without CD playback, it would not be supported under SDL2 and simply be dummied out.
SDL2 dropped support for cd music playback because most developers were not making use of the feature and it was rather difficult to maintain across platforms.
I want to know, does anyone happen to use the CD playback feature? We're considering dropping it entirely from the interfaces to help clean up the codebase. With or without CD playback, it would not be supported under SDL2 and simply be dummied out.