Regarding 3D models

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shalpp

CALL THE BEETLE-GUY
I've had this idea in the back of my head but i'm not sure how well it would work out. Would it be possible to give a 3D model collision in terms of stage geometry or does MD2 only work as far as cosmetics?
I'm not up to par on what the engine is capable of, so disregard if that was a stupid question.
 
I don't actually know, but I'd be very, very surprised if the engine supported that.

What's your idea? It still may be possible.
 
Sadly , as far as i know, doom MD2 models are just Misc for SRB2 , supported by OpenGL ...
They cannot interact with enviroment with their model , because OpenGL , its just graphics library.
 
I'm not sure I understand the question, but if you mean having the 3D model be the hitbox of a character, that's not possible without completely rewriting the collision detection.
 
He might be talking about using a 3D model to create a slope, and the answer to that is also no.
 
I wasn't talking about slopes exactly as much as I was talking about entire stages. But thanks for the input guys!
 
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