While trying to make a polyobject, I ran into this problem:
The polyobject's texture renders down to the floor. Now I though that Polyobject wall textures would work in a way close to that of FOF's, but it looks like I'm missing something.
Info about the Polyobject:
has a collsion area of a 64X64X64 area
was suppose to render a 64 X 64 area of texture on all polyobject walls
polyobject moves back and forth via waypoints
Texture in use is 256X256
Effect 5 is not checked
So how do I get it to only render 1/4 of the texture?
The polyobject's texture renders down to the floor. Now I though that Polyobject wall textures would work in a way close to that of FOF's, but it looks like I'm missing something.
Info about the Polyobject:
has a collsion area of a 64X64X64 area
was suppose to render a 64 X 64 area of texture on all polyobject walls
polyobject moves back and forth via waypoints
Texture in use is 256X256
Effect 5 is not checked
So how do I get it to only render 1/4 of the texture?
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