Warpshade said:Hah, Pokemon Rainbow, Aurora and... Kaleidoscope?
Of course, there's another issue with making all the regions available: By the time you've made it to the last region, your 'mons would be insanely high leveled.
Warpshade said:Hah, Pokemon Rainbow, Aurora and... Kaleidoscope?
Of course, there's another issue with making all the regions available: By the time you've made it to the last region, your 'mons would be insanely high leveled.
Earuto said:That was Pokemon Gold, Silver, and Crystal. As soon as you beat Johto, you go back to Kanto and time has passed and you can battle all the gym leaders from way back.
And sooner or later, they'll run out of them, too.sonic260 said:Every game has been named after a specific Color or Jewel.
Jazz said:I still keep saying they should trim it down to the original 150 (+Mew) and actually improve the core gameplay, rather than creating more stupid little buggers to fill my Pokedex with. The last Pokemon game I played (Fire Red) pretty much played out exactly the same as any other Pokemon game before it, albiet a few fancy bells and whistles.
Rob said:I want to go back a page and a few days and address something:
Jazz said:I still keep saying they should trim it down to the original 150 (+Mew) and actually improve the core gameplay, rather than creating more stupid little buggers to fill my Pokedex with. The last Pokemon game I played (Fire Red) pretty much played out exactly the same as any other Pokemon game before it, albiet a few fancy bells and whistles.
You really haven't been paying attention, then. Each new generation of Pokemon game has greatly improved on the system from previous generations.
R/B/G/Y, obvious start. Nothing to say.
G/S/C, introduced 2 new types to help balance out the game, which worked incredibly well. Introduced new moves to make older types actually work. Introduced item carrying to add another dynamic to the game. Introduced the breeding system which would become much more significant in later generations.
R/S/E/LG/FR, redid the whole system with EV and IV training. While similar stuff existed in previous generations, it became far more complex, and far more useful in these games. Introduced the Double Battle system. Made breeding actually useful with the ability to combine IVs from parents and have some control over child pokemon.
D/P/Pl, redid the entire battle system. Physical moves and special moves are in two totally separate groups, and have far more significance when training a pokemon. Introduced newer evolutions to older pokemon to make them actually useful.
I'm sure I'm missing a lot, but essentially, the games have changed at their very core with each generation. At the same time, it keeps the simplicity that allows anyone to actually get into the game without any real difficulty.
luis90 said:None of those things are related to the actual gameplay, You can still beat the game with one pokemon, if you wanted to. Oh, and physical and special moves were always in 2 different groups.
:SonicMaster: said:Or, to go with Chisuun's idea in a conversation on Steam, remove the turn-based Pokémon battles and make them real-time.
that is such a great i dea only I was thinking of a kingdom hearts style fightingFyrus said::SonicMaster: said:Or, to go with Chisuun's idea in a conversation on Steam, remove the turn-based Pokémon battles and make them real-time.
I've thought about this for a while, and even thought of some design plans.
Imagine this. You're walking in a 3d field with a top down view similar to the Banjo-Kazooie camera. You walk into a grassy patch, and you run into a Pikachu. A battle starts. The battle style would be similar to that of the Castlevania: Judgement game. you would have a normal attack, some combo's and 4 specials, each requiring you press the B button and doing a combination of buttons. When you initiate a special, it would stop time for a small scene, similar to the Final Smash. It would deal massive damage, but draws power from a gauge. When the Pokemon is weak enough, you press a button that goes into a Pokemon Colloseum style catch sequence. It would then give you you're experience, level ups, new moves, etc. And a reward.