Fyrus
Member
Supersonic2p3 said:that is such a great i dea only I was thinking of a kingdom hearts style fightingFyrus said::SonicMaster: said:Or, to go with Chisuun's idea in a conversation on Steam, remove the turn-based Pokémon battles and make them real-time.
I've thought about this for a while, and even thought of some design plans.
Imagine this. You're walking in a 3d field with a top down view similar to the Banjo-Kazooie camera. You walk into a grassy patch, and you run into a Pikachu. A battle starts. The battle style would be similar to that of the Castlevania: Judgement game. you would have a normal attack, some combo's and 4 specials, each requiring you press the B button and doing a combination of buttons. When you initiate a special, it would stop time for a small scene, similar to the Final Smash. It would deal massive damage, but draws power from a gauge. When the Pokemon is weak enough, you press a button that goes into a Pokemon Colloseum style catch sequence. It would then give you you're experience, level ups, new moves, etc. And a reward.
Err... this style wouldn't suit the game series at all. You walk around and when you run into a trainer, you just instantly toss out a pokeball and give the pokemon commands? I think the Style I described would be more fitting.