Heh, I bet some of you guys didn't see this coming. I am making a mod which works on v2.0
My username will be changing to Icy Altair soon, so that's who the person is. It is a level mod which has a new single player levels, and some other features including.
-7 levels in first beta, a full zone named Coral Cavern is the 1st stage in this series, 3 special stages, and 1 match level returning from Chaos Twilight which has been updated to work with 2.0
-2 of the emerald colours have changed. The weird purple emerald has been replaced with Yellow, and emerald 6 is now purple for both single player & multiplayer
-Emblems are added for the first 2 acts of Coral Cavern Only. But only act 1 & 2 levels get emblems.
-Act 3 acts are extended a little bit which contains a small level before reaching the boss.
Screenshots.
http://tinypic.com/view.php?pic=2dqkao3&s=3
Part of Coral Cavern Act 1
http://tinypic.com/view.php?pic=1zn4rgi&s=3
The beginning area of Coral Cavern Act 2
http://tinypic.com/view.php?pic=2hrh4ko&s=3
Sea Egg battle in Coral Cavern Act 3
Known Bugs & Issues
-Sometimes if you move right after you stop moving after a current, sometimes it may make you move off course in the 2D section. I am currently working on this. This applies for both acts.
-Sometimes if you die in the Boss area, and you go back in the 2D area, you can still stay in 2D in the boss level. This is currently being looked at.
-Occasionaly if you use a spring, and you go near a vine which is above another, you may get sucked onto that one. I am still currently looking at that.
SRB2FFH link to those who are having trouble with the attachment.
29/01/10
Well, Happy New year guys, and finally I have another beta of this mod out. I'm sorry I haven't done much over the time. I was originally meant to release this at christmas, but I had other stuff going on, my personal life mainly and I have been very busy. And on that moment, I'm going to say this now.
After the next OLDC is done, I will be having a break from this forum (in other words will be leaving for a while) because I have a ton of stuff going on in my personal life, social life is getting high, college life and I badly need a job. However, I will return every now & then to release a beta of my mod or something because I will still continue on that and you can catch me on youtube or srb2 netgames. I just got more busy and I'm slowly moving on in life. I *might* return in the summer, but it depends on what's going on in life.
So yeah with that out of the way, here is the 2nd beta of my mod.
What's new?
-A new zone is now in the mod. Aztec Jungle is now completed and in the mod.
-A new special stage added.
-Coral Cavern's texture set has been completely changed so it looks much better now.
-Coral Cavern's Boss has been edited and now more of a challenge than it was in the 1st release.
-The Axis & the camera problems have now been sorted out.
-2 wild bird SOC's have been made & now in AJZ. Credit goes to KO.T.E for helping fix it's moving problems.
-Some other fixing & general stuff has been done.
What is coming up for Beta 3?
-Sandy Tomb will be the next zone. It will be an outside & inside arid theme.
-Special Stages 5 & 6 should be done by the next beta. I was meant to get a 5th one done, but I just wanted to put them in the 3rd beta.
-More scenery SOC's will be made.
-A new map called Night Shrine which is a CTF map might make it in the mod. I have entered it into the OLDC to get some feedback on it.
-Other things when it comes into my mind.
With that, enjoy & feedback is appreciated.
My username will be changing to Icy Altair soon, so that's who the person is. It is a level mod which has a new single player levels, and some other features including.
-7 levels in first beta, a full zone named Coral Cavern is the 1st stage in this series, 3 special stages, and 1 match level returning from Chaos Twilight which has been updated to work with 2.0
-2 of the emerald colours have changed. The weird purple emerald has been replaced with Yellow, and emerald 6 is now purple for both single player & multiplayer
-Emblems are added for the first 2 acts of Coral Cavern Only. But only act 1 & 2 levels get emblems.
-Act 3 acts are extended a little bit which contains a small level before reaching the boss.
Screenshots.
http://tinypic.com/view.php?pic=2dqkao3&s=3
Part of Coral Cavern Act 1
http://tinypic.com/view.php?pic=1zn4rgi&s=3
The beginning area of Coral Cavern Act 2
http://tinypic.com/view.php?pic=2hrh4ko&s=3
Sea Egg battle in Coral Cavern Act 3
Known Bugs & Issues
-Sometimes if you move right after you stop moving after a current, sometimes it may make you move off course in the 2D section. I am currently working on this. This applies for both acts.
-Sometimes if you die in the Boss area, and you go back in the 2D area, you can still stay in 2D in the boss level. This is currently being looked at.
-Occasionaly if you use a spring, and you go near a vine which is above another, you may get sucked onto that one. I am still currently looking at that.
SRB2FFH link to those who are having trouble with the attachment.
29/01/10
Well, Happy New year guys, and finally I have another beta of this mod out. I'm sorry I haven't done much over the time. I was originally meant to release this at christmas, but I had other stuff going on, my personal life mainly and I have been very busy. And on that moment, I'm going to say this now.
After the next OLDC is done, I will be having a break from this forum (in other words will be leaving for a while) because I have a ton of stuff going on in my personal life, social life is getting high, college life and I badly need a job. However, I will return every now & then to release a beta of my mod or something because I will still continue on that and you can catch me on youtube or srb2 netgames. I just got more busy and I'm slowly moving on in life. I *might* return in the summer, but it depends on what's going on in life.
So yeah with that out of the way, here is the 2nd beta of my mod.
What's new?
-A new zone is now in the mod. Aztec Jungle is now completed and in the mod.
-A new special stage added.
-Coral Cavern's texture set has been completely changed so it looks much better now.
-Coral Cavern's Boss has been edited and now more of a challenge than it was in the 1st release.
-The Axis & the camera problems have now been sorted out.
-2 wild bird SOC's have been made & now in AJZ. Credit goes to KO.T.E for helping fix it's moving problems.
-Some other fixing & general stuff has been done.
What is coming up for Beta 3?
-Sandy Tomb will be the next zone. It will be an outside & inside arid theme.
-Special Stages 5 & 6 should be done by the next beta. I was meant to get a 5th one done, but I just wanted to put them in the 3rd beta.
-More scenery SOC's will be made.
-A new map called Night Shrine which is a CTF map might make it in the mod. I have entered it into the OLDC to get some feedback on it.
-Other things when it comes into my mind.
With that, enjoy & feedback is appreciated.
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