If you release the Jump key while falling after jumping, PF_STARTJUMP doesn't clear; it only clears if Jump isn't pressed while rising from a jump or bounce.
This is most noticable on any jumpspin characters, who will get their bounce height halved instantly if they're not holding jump. (see the player inputs in the gifs below)
This both makes bouncing off enemies inconsistent, and makes checking PF_STARTJUMP in Lua a bit of a crapshoot.
This is most noticable on any jumpspin characters, who will get their bounce height halved instantly if they're not holding jump. (see the player inputs in the gifs below)
This both makes bouncing off enemies inconsistent, and makes checking PF_STARTJUMP in Lua a bit of a crapshoot.
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