I agree, and despite the it not being linear I personally find it pretty easy to navigate around the map.ACZ1 is a pretty nice stage,as great music and the atmosphere make you feel like on Wild West canyons. The last rope hanging section is quite tricky (i do agree),but with mastering it,you can go through it pretty well. Not to mention, the level design is un-linear like in Sonic CD,with multiple pathways and secret areas.
Its kind of a mixed level design,as its easy navigation is a mix of Sonic 1/Sonic 2, while the level is un-linear like Sonic CD.I agree, and despite the it not being linear I personally find it pretty easy to navigate around the map.
I mean,when minecarts returned,it was their new debut after SRB2 TGF,so my probabal guess is they had to make the ending section be with use of minecarts.I know this thread is about Act 1, but I want to say that I feel pretty similar with Act 2 because of how automated the end can be unless the character(s) can break the minecart doors. Kinda feels like a drag after playing it enough, y'know?
Ah, I had no idea. I can respect it if that's the case, but doesn't change my opinion much, to be honest!I mean,when minecarts returned,it was their new debut after SRB2 TGF,so my probabal guess is they had to make the ending section be with use of minecarts.