✨ Collaborator ✨
Here's my feedback for the stages
This one is my level. Ever since I played White Acropolis from the Sonic 06 pack where they had the snowboard section control better than the one in the OG, I've wanted to make a level just expanding on the snowboard thing. I also wanted to try out a sand level as well as use more vocal tracks, so it's really three birds with one stone. I mainly just wanted to get the idea out there hence why it may not be my most "flashy" level.
I was expecting a Studiopolis remake from the screenshots I saw, but this works too. The concept works just as well too. Especially with the chairs and the game show. Enemies can be a little annoying, but otherwise, a fun level.
I'm honestly surprised and impressed that this is your first level. I mean, I know you've been working on this level for a long time since I'd always see your progress in the zone-building channel, but I thought you would've already had experience by now. Here you are making a superb recreation of Speed Highway while I'm still scared to touch sloped FOFs. Kudos to you, good sir! I'm excited to see what you make next! Lag and big spaces may be this level's worst enemy, but the lag seems to be not as bad in OpenGL.
A crossover level like this is something I never would've expected. I've only ever played Dreamland 3, so I don't undstand why the enemies are so ruthless as well as the miniboss dude being hard to catch. Otherwise, it's a charming level for what it is!
This level was fine at first, but then I got to the later half of it with the randomly rising water and the waterslide. The waterslide I especially hate since not only can you not control yourself mid-jump, but also that all it takes is one mistake for the player to essentially be forced to restart. I also don't know how to feel about the troll exit since at least it doesn't softlock you; but at same time, why would you do it again after how much shit you got for it last time? At least you made it easy to farm for Emeralds via the retry trick, but otherwise, not a big fan of this one.
If this is your first level as well, then I'm also impressed. While navigation is not a particular strong suit (as in it's easy to get lost), the aesthetics and music makes up for it.
This level looked cool at first, but not really a big fan it. It's between the guillotines that move too fast, the Buzz spam in some places, the water section with those weird moving blocks, and the sorta "drab emptyness" that drags it down. There are other stuff that factors into that, but they are on different paths in which this level has many of them.
Not as much substance as your other levels tend to have. Half of the level is uneventful platforming while the other half is an open hallway-sort of area filled with those hopping monster things that take two hits to kill for some reason, with the level ending shortly after.
I put these two together since I have the same problems with them. Not really much to talk about aside from their short and cramped nature. You're lucky that voting was done away with since these levels would've been torn to shreds if it wasn't. Take it from the same person who made Drenched Dam from 2021's Round 1. Though tbh, I feel like even these levels puts that one to shame.