Oddities and Glitches in Legacy Versions

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!This is NOT a troubleshooting thread, nor am I asking STJr to fix anything shown, I just want to make a thread where people can talk about and show off bugs and oddities in legacy versions!

With that out of the way, I'll start with one I just encountered:

I was recording a Cinossu playthrough of Demo 3 and I got the Egg Mobile in a spindash stun lock, but he didn't die, once I stopped spindashing he became intangible. I couldn't damage him and he could only damage me by charging at me.

 
If you set the resolution to 640x480 in the DOS version of Demo 2 this happens:
sonic sonic robo blast 2.PNG
 
Halloween Test is quite infamous for weird enemy collision, here's one I got on both video and demo.
 

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I don't know if I should classify this as a rarity of the Legacy versions, but here it goes:

The screen resolution of these versions is quite a rarity. Depending on the computer, you can have more or less resolution.

I don't know if it's something related to the Doom engine (I still remember when I played XMAS 0.96 at 820x640 resolution).
 
I don't know if I should classify this as a rarity of the Legacy versions, but here it goes:

The screen resolution of these versions is quite a rarity. Depending on the computer, you can have more or less resolution.

I don't know if it's something related to the Doom engine (I still remember when I played XMAS 0.96 at 820x640 resolution).
That is mainly down to the video hardware and the CPU being used. Some versions of SRB2 which don't have a full screen mode by default do go in fullscreen by default... for some reason???
 
I am honestly not surprised at early SRB2 being somewhat buggy in multiple ways, considering that the aim was to modify an engine designed for first person shooters so it can handle a 3D platformer, and a faster-paced one at that. Those looking for open-source solutions had to take what they could get though since the ecosystem was rather limited back then (ie. nothing even remotely close to Godot 20 years ago).

Now what I imagine considering the title of this thread, oddities and glitches that are only found in a single release build or over a very short period and never seen again. Interested to see how many you will find.
 
That is mainly down to the video hardware and the CPU being used. Some versions of SRB2 which don't have a full screen mode by default do go in fullscreen by default... for some reason???
One of my favourite examples of this is Demos 2-4.1 only opening in windowed mode at the lowest possible resolution (320x200) and Demo 4.32-4.35 forcing the resolution of 1280x800 in fullscreen even if the resolution of your screen is less than that (1024x768), this is why I use DOSbox and the DOS versions of the Demo series.
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Now what I imagine considering the title of this thread, oddities and glitches that are only found in a single release build or over a very short period and never seen again. Interested to see how many you will find.
This thread covers glitches and oddities in every non-current version(Anything before 2.2 right now) and is not limited to a specific version if that's what you mean.
 
In Halloween Test there is a strange bug with the water (or the liquid that I'm sure is not water) in the second level of this one:
Snapshot_42.png

if we reduce the screen size:
Snapshot_41.png

The game will strangely start rendering two screens which gives a rather strange finish.
 
In Halloween Test there is a strange bug with the water (or the liquid that I'm sure is not water) in the second level of this one:
View attachment 139979
if we reduce the screen size:
View attachment 139980
The game will strangely start rendering two screens which gives a rather strange finish.
(Why are your screenshots so stretched?)

Halloween Test really doesn't do to well with water and screen sizes:
weentestwaterscreen1.PNG
weentestwaterscreen2.PNG
weentestwaterscreen3.PNG
weentestwaterscreen4.PNG
weentestwaterscreen5.PNG
weentestwaterscreen6.PNG
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I got more footage of the Demo Egg Mobile invulnerability glitch:

Fun thing I found was that if you stand still Eggman can't damage you by charging, but then again you can't damage him at all so-
 
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Halloween test tiles have strange properties..

When walking in a certain way on these the camera (or Sonic...I really don't know what's wrong here) will start to break a little and give the sensation of gaining more speed:
shoque 3-2.gif

(I guess I'll stop here with Halloween Test because there's nothing more interesting than that)
 
A sigsegv from trying to beat GFZ1*
(Ignore the horrible quality I recorded and edited this on XP with Windows Movie Maker 1.1)

*In Demo 2 forgot to add that
 
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This happened while I was trying to record an Xmas v0.96 playthrough on very hard, the game itself was fine and looked normal but this happened to the recording, I assume it had something to do with the different colour depths in fullscreen.

(If it matters I was recording this on a Windows XP VM)
 
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