Ultimate
a scar in time...
This is a level I started back in 1.94 but lost the motivation to continue when many of the textures I used were lost in 2.0. This is my first completely original level design. Its name is Windmill Hill Zone. It is an opening/first level type of stage. So far, it is very incomplete and there are almost no decorations or details concerning aesthetics. Regarding the windmills, there are two types: The larger windmills will shoot you up into the sky when you roll through them. The smaller windmills will cause you to float in the air if you are close to them.
I'm hoping to continue this once mystic realm is ported, that way I get the textures back (yay!). Anyways, I was wondering if any of you have tips, suggestions, criticisms, and whether or not you'd even consider playing this level. Thanks!
EDIT: Also I'm planning to change the ugly beige base of the windmills to a less ugly texture ^^"
Oh! I almost forgot! Thank you very much Prime. I haven't forgotten when you helped me optimize the level way back when. I learned so many new things about wadding because of your help. Thank you!
The opening of the stage -
Getting shot out of a windmill -
I'm hoping to continue this once mystic realm is ported, that way I get the textures back (yay!). Anyways, I was wondering if any of you have tips, suggestions, criticisms, and whether or not you'd even consider playing this level. Thanks!
EDIT: Also I'm planning to change the ugly beige base of the windmills to a less ugly texture ^^"
Oh! I almost forgot! Thank you very much Prime. I haven't forgotten when you helped me optimize the level way back when. I learned so many new things about wadding because of your help. Thank you!
The opening of the stage -
Getting shot out of a windmill -
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