Kumin
Member
With the release of SRB2 version 2.2.1, the game now saves after every act completed. Previously, the game saved after every zone completed.
Personally, however, I've always felt like saves at the start of zones was the best way to handle saves in classic Sonic, as it strikes something of a compromise between the old Sonic 1/2 style of "game over = replay game" and the general gaming norm of "game over = no need to replay anything but the current stage."
Classic Sonic is all about replayability, after all, and even if being forced to restart a zone is frustrating, mastering (rather than just beating) a zone that's giving you trouble will better prepare you for subsequent playthroughs, and the player will feel satisfaction at how much they've improved as they breeze through a zone they previously dreaded. In contrast, requiring a player to only surpass a challenging act once makes it all the more likely that upon their return to that particular act, it will give them trouble once again.
Plus, so many good changes were made to the game in 2.2.0 to minimize the frustration without changing the save mechanics, like increasing the default number of lives with each game over (effectively scaling the difficulty based on player performance) and moving Metal Sonic from Egg Rock to Black Core.
I feel like SRB2 had struck a balance better than just about any game in the main series in this particular regard, which is why it's somewhat disappointing to me that 2.2.1's new save system throws that off.
Of course, I know there will be those who will say that they "just want to play the game," and that replaying a difficult stage just to get back to the part that kills them isn't worth the frustration, so I understand the inclusion of this system for those who feel that way.
Still, I'm really not sure how to feel about it becoming the only way to play. Perhaps the new save system could serve as some sort of "easy mode"? Of course, then there's the issue that comes with "too many options," especially since the character selection already acts as a sort of de facto difficulty selector...
What do you guys think? Should the save system stay the way it is? Should it be reverted to the way it was in 2.2.0? Should there be an option to choose?
Personally, however, I've always felt like saves at the start of zones was the best way to handle saves in classic Sonic, as it strikes something of a compromise between the old Sonic 1/2 style of "game over = replay game" and the general gaming norm of "game over = no need to replay anything but the current stage."
Classic Sonic is all about replayability, after all, and even if being forced to restart a zone is frustrating, mastering (rather than just beating) a zone that's giving you trouble will better prepare you for subsequent playthroughs, and the player will feel satisfaction at how much they've improved as they breeze through a zone they previously dreaded. In contrast, requiring a player to only surpass a challenging act once makes it all the more likely that upon their return to that particular act, it will give them trouble once again.
Plus, so many good changes were made to the game in 2.2.0 to minimize the frustration without changing the save mechanics, like increasing the default number of lives with each game over (effectively scaling the difficulty based on player performance) and moving Metal Sonic from Egg Rock to Black Core.
I feel like SRB2 had struck a balance better than just about any game in the main series in this particular regard, which is why it's somewhat disappointing to me that 2.2.1's new save system throws that off.
Of course, I know there will be those who will say that they "just want to play the game," and that replaying a difficult stage just to get back to the part that kills them isn't worth the frustration, so I understand the inclusion of this system for those who feel that way.
Still, I'm really not sure how to feel about it becoming the only way to play. Perhaps the new save system could serve as some sort of "easy mode"? Of course, then there's the issue that comes with "too many options," especially since the character selection already acts as a sort of de facto difficulty selector...
What do you guys think? Should the save system stay the way it is? Should it be reverted to the way it was in 2.2.0? Should there be an option to choose?