my first 2d map (path)

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OK, to me, its a very nice wad. But there is some things I shold put out. Some rings arrnt deffed, and robots move in 3D. Apart from that nice job.
 
Decent. I like the ending where you used the spring to make 2d...3d? The layput could be improved, and there are too many crawlas at the start, though.
 
I do like this level, short as it is, but good things come in small packages.

Bug report: When I hit the spring on the final leg, after I landed, and ran left, it thought I was still going 3D down. This led to untimely deaths. Found a solution though, SpinDash and it doesn't make you go off the edge.

Maybe a barrier on that bit would help. Although it might block the field of view.
 
JetTheHawk said:
Bug report: When I hit the spring on the final leg, after I landed, and ran left, it thought I was still going 3D down. This led to untimely deaths. Found a solution though, SpinDash and it doesn't make you go off the edge.

Maybe a barrier on that bit would help. Although it might block the field of view.

Wouldn't a fake floor on the barrier prevent the view being blocked? Or does that only work in 3D levels?
 
Kilron said:
Wouldn't a fake floor on the barrier prevent the view being blocked? Or does that only work in 3D levels?

No idea. I can't level edit for my life. >_>

Still, that does sound like a good idea.
 
I've been using that technique to place scenery beyond the thok barrier on my map.

I'm honestly surprised more people don't use it.
 
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