Warpshade
Usually lurks somewhere.
Does anyone have the Breath of Fire 3 world theme? I plan to use it for the level's music, but dbPowerAmp makes .mid conversions really quiet.
To be fair, I may be able to get it myself, but I have no idea where I put BOF3.
Once I have that, I will release the new version. Changes include:
The red diagonal springs in the military complex are now vertical.
There are red diagonal springs on top of the base.
The floating infinity has been lowered a bit, so now sonic and knux can reach it easier.
The openings on the towers have been lowered by 8 units, now you can get in from the wall.
The warehouses has had quite a few crates removed and more springs added.
The warehouse bustwall is more obvious
The two houses are now semi-detached, rather than detached.
There is a new ring monitor in one of the houses
In the park, there is a new tree and a whirlwind monitor.
The bomb ring has been moved, there is a spring where it once stood
Overall, there are a few more rings here and there.
EDIT: Can't believe I forgot this:
The map no longer crashes when ending, it goes to map90. map99 loops back to this level too now.
To be fair, I may be able to get it myself, but I have no idea where I put BOF3.
Once I have that, I will release the new version. Changes include:
The red diagonal springs in the military complex are now vertical.
There are red diagonal springs on top of the base.
The floating infinity has been lowered a bit, so now sonic and knux can reach it easier.
The openings on the towers have been lowered by 8 units, now you can get in from the wall.
The warehouses has had quite a few crates removed and more springs added.
The warehouse bustwall is more obvious
The two houses are now semi-detached, rather than detached.
There is a new ring monitor in one of the houses
In the park, there is a new tree and a whirlwind monitor.
The bomb ring has been moved, there is a spring where it once stood
Overall, there are a few more rings here and there.
EDIT: Can't believe I forgot this:
The map no longer crashes when ending, it goes to map90. map99 loops back to this level too now.