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Modern Knuckles

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Some ideas:

1. Bring in the Maximum Heat Knuckles Attack from SA1. By holding down a button (custom 1, 2, tossflag, whatever) Knuckles will store up power. Once he's reached full charge (might take about 4 or 5 seconds) you can let go of the button to do an attack somewhat like the light-speed attack Adventure Sonic has. The difference between that is that you don't have to hold down the button, meaning that you can store a charge. However, it only stores so long, maybe for around 8 or 10 seconds. After that, the charge dissipates.

2. The punch attack could be like his punch from Sonic Heroes. It carries momentum (i.e., if you're running at max speed and you punch, it carries your forward momentum), and it gives you momentum, but you rapidly slow down, kind of acting like a sort of brake that also works as an attack. It's used by only tapping the attack button (probably the same as the one used for the MHKA) instead of holding it.

3. Bring back the Drill Claw! (From SA2) While in mid-air, Knuckles can dive using by pressing a button! (probably spin) It acts like Modern Sonic's stomp, only it goes on.. as long as you're holding the button down. Once you let go, you can combo into a glide, a MHKA (if you were charging one) ect.

Those are my ideas for the mod! I understand if you don't use any of them, I just came up with them out of nowhere, but if you do respond (for better or for worse) I'll thank you for it!
 
Some ideas:

1. Bring in the Maximum Heat Knuckles Attack from SA1. By holding down a button (custom 1, 2, tossflag, whatever) Knuckles will store up power. Once he's reached full charge (might take about 4 or 5 seconds) you can let go of the button to do an attack somewhat like the light-speed attack Adventure Sonic has. The difference between that is that you don't have to hold down the button, meaning that you can store a charge. However, it only stores so long, maybe for around 8 or 10 seconds. After that, the charge dissipates.

2. The punch attack could be like his punch from Sonic Heroes. It carries momentum (i.e., if you're running at max speed and you punch, it carries your forward momentum), and it gives you momentum, but you rapidly slow down, kind of acting like a sort of brake that also works as an attack. It's used by only tapping the attack button (probably the same as the one used for the MHKA) instead of holding it.

3. Bring back the Drill Claw! (From SA2) While in mid-air, Knuckles can dive using by pressing a button! (probably spin) It acts like Modern Sonic's stomp, only it goes on.. as long as you're holding the button down. Once you let go, you can combo into a glide, a MHKA (if you were charging one) ect.

Those are my ideas for the mod! I understand if you don't use any of them, I just came up with them out of nowhere, but if you do respond (for better or for worse) I'll thank you for it!
MHKA is actually an idea I had back then, I figured it'd be too Adventure Sonic so I scrapped it, I'll think about it!
 
Why is green knuckles here tho??????

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I think he's referring to the SA1 punch
1. Why are they green? - They're green so that they can change colors in multiplayer
2. Why is Vanilla Knux here? - I need reference for the angle, shading and colors and such.


Anyways
A3.png
finished the head.
 
hi, if it's not a secret, what are the plans for his abilities, or have you not thought about them yet?
 
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