= Metroid Vanguard = Samus Aran in SRB2 [v1.3a]

= Metroid Vanguard = Samus Aran in SRB2 [v1.3a] 1-3a

Golden Shine

Here to bring light!
There's a priority situation. My little trick of automatically adjusting Samus' aim when players use the inaccurate "cross" crosshair is desyncing players in netgames.

Expect a 1.3a hotpatch coming in ASAP. If anyone found other issues, report it before then and I'll work it in.
In the meantime, avoid using the "cross" crosshair in netgames.

Anyone have an Idea why any of theses mods would cause Samus to crash?
It's not just 1 mod, it's the culmination of all them.

Currently, most crashes come from COM_BufInsertText calls whenever there's game lag, and music changes called from Lua specifically also crashes the game at random. Alot of those mods use those functions, so the more you stack, the more likely you're in for crashes. I hope it's fixed in SRB2 2.11 now that the cause is obvious.

Samus' occasional save menu crashes come from the COM_BufInsertText calls, which are needed for save files to sync online.

Yeah,i noticed it now,but before this update,it seemed to work excellent on the Android version,and as for PC(in this case my PC),it was same as Android.
Perhaps the android build uses 2.2.9 as a base, or simply has superior backwards compatibility for whatever reason?


Certified Jackal Boi™
If anyone found other issues, report it before then and I'll work it in.
Well uh... I found another desynch issue unrelated from the crosshair issue, dedicated servers are broken. Game resynchs every 5-8 seconds when moving or shooting even on an empty server running around by myself, I don't know what the cause is, but someone suggested it being related to some kind of issue relating to the default settings on dedicated servers? This wasn't a problem in 1.2, so I don't know what happened.

This is SPECIFICALLY an issue on dedicated servers, everything works fine when I host from within the game.
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Golden Shine

Here to bring light!
Golden Shine updated = Metroid Vanguard = Samus Aran in SRB2 [v1.3] with a new update entry:

1.3a hotpatch, fixed crosshair desync and save menu crash

Here it is, the anticipated hotpatch to fix a crosshair desync. Comes with a few QoL features as apology for the re-download!

One of the prominent changes is a messy (but effective) way to squash that persistent lag-related save menu crash once and for all.

-Disabled the "cross" crosshair type's aim-adjust when in netgames to avoid desyncs. Though I really recommend using any other crosshair in general.
-Added a special optimized level you may enter before save...

Read the rest of this update entry...
I've encountered an issue where I try to play in a save file and i can't do anything but run and jump. I don't know what caused it and don't know how to fix it. No save works fine. I started playing a new save earlier today and encountered this problem, please help.
Is there any way to remove the hyper beam once you unlock it on a save file? I'm trying to get the <5% achievement, but the hyper beam keeps getting given to me every time i do a "true restart". Even when i remove it from the ship's equipment menu, its instantly given back to me.


Aww well that sucks it was taken down for that, woulda thought the super clear warning woulda been enough
If I remember correctly, the "super clear warning" was added after the mod was taken down. Before that, players would run into it with no warning whatsoever, and after a whole debate of "Should it be removed or not" it was decided that it'd be kept, but there'd be an option to turn it off via console command.


The name is Alice
I couldn't play much of it just because of the camera being inverted (e.g: i swipe left and it goes right). Is there an option to change this?

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