Morph
Member
Hi there...
Here's my problem: I am working on a level right now that uses very, very many vertices and huge sectors (not huge viewfields, BUT huge sectors). I know that maps get screwed if their expanse is too big.
But now I get this error...
Note: In the last working saved file I have 5049 vertices, 5085 linedeffs and 109 sectors arranged over an expanse from ca. point(-15000 | 27000) to point(10000 | -3000).
Here's my problem: I am working on a level right now that uses very, very many vertices and huge sectors (not huge viewfields, BUT huge sectors). I know that maps get screwed if their expanse is too big.
But now I get this error...
if I am adding a certain ammount of vertices / linedeffs that don't even change the expanse. I just have to place them inside existing sectors and I'll still get this message. Sadly this map is just half-way done so this error keeps stopping the progress. Do you have any ideas how I could solve this problem? Are there really such things like vertice- or linedeff-ammount-limitations?"The nodebuilder did not build the required structures."
"Please check your map for errors or select a different nodebuilder."
"Your map will be saved without nodes."
Note: In the last working saved file I have 5049 vertices, 5085 linedeffs and 109 sectors arranged over an expanse from ca. point(-15000 | 27000) to point(10000 | -3000).