How would you go about making Doom-Style teleports in SRB2? You know, where an enemy would see you and cross a linedef that teleported it to the specified spot.
I'm pretty sure that all of Doom's specials no longer exist in SRB2. Hence, I don't think there is a way for the enemies to be ported at all. There are definitely no linedef triggered specials in SRB2, because you can thok fast enough to miss triggering them.
That sucks, can't SSN add the teleport linedef back in though and remove the linedef executor version? Because that would help alot in making teleports...
Why don't you just use the linedef executor? Like Mystic said, you can thok right through a linedef. Not to mention, you wouldn't be able to have teleports on FOFs or just on the floor if you used linedefs.
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