Maybe he didn't notice it.Draykon said:I can't imagine why the spring idea wouldn't work. Have you set all the spring properties?
Kaysakado said:Maybe he didn't notice it.Draykon said:I can't imagine why the spring idea wouldn't work. Have you set all the spring properties?
SOC-Script said:Thing 1
MAPTHINGNUM = 3004
SPAWNSTATE = 50
SPAWNHEALTH = 1
SEESTATE = 52
SEESOUND = 0
REACTIONTIME = 32
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 200
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 603
DEATHSOUND = 22
XDEATHSTATE = 0
SPEED = 3
RADIUS = 157286
HEIGHT = 2097152
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = 16777216
Thing 4
MAPTHINGNUM = 383
SPAWNSTATE = 1
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 10
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 901
DEATHSOUND = 11
XDEATHSTATE = 0
SPEED = 1
RADIUS = 2820896
HEIGHT = 2024288
MASS = 100
DAMAGE = 20
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = 66064
FRAME 1
SPRITENUMBER = 23
SPRITESUBNUMBER = 0
DURATION = 1
NEXT = 1
ACTION A_RotateSpikeBall
VAR1 = 21
VAR2 = 0
FRAME 50
SPRITENUMBER = 31
SPRITESUBNUMBER = 0
DURATION = 5
NEXT = 51
ACTION A_Look
VAR1 = 0
VAR2 = 0
FRAME 51
SPRITENUMBER = 31
SPRITESUBNUMBER = 0
DURATION = 5
NEXT = 50
ACTION A_Look
VAR1 = 0
VAR2 = 0
FRAME 52
SPRITENUMBER = 31
SPRITESUBNUMBER = 0
DURATION = 3
NEXT = 53
ACTION A_FireShot
VAR1 = 4
VAR2 = 0
FRAME 53
SPRITENUMBER = 31
SPRITESUBNUMBER = 0
DURATION = -1
NEXT = 54
ACTION None
VAR1 = 0
VAR2 = 0
Draykon said:Also, it might be a good idea to set speed to 10000/100000, random details, otherwise you could easily get stuck on it.