Pyrakid Wolfo
Member
I've been playing alot of Version 2.0.7 lately and I also played Final Demo a lot too. Anyway for a starter question, why is the goop in Techno Legacy green, it was purple in Version 2.0.7.
Because Mystic wanted consistency with how colors of liquids implied liquid behavior. Green acid = hurtwater. Purple liquid by 2.2 had come to mean buoyant goop.I've been playing alot of Version 2.0.7 lately and I also played Final Demo a lot too. Anyway for a starter question, why is the goop in Techno Legacy green, it was purple in Version 2.0.7.
I would kinda disagree about one thing: how would they incite people from getting more emblems if the late unlocks are underwhelming? Wouldn't this be unfair toward people who want to 100% the game?And hey, "late unlock but not blow-your-mind kinda level" does fit in with STJr's stated philosophy when it comes to postgame content. (to paraphrase, they don't want the bestest of the bestest unlockables to be trapped behind a possibly-unreasonable amount of effort. see: Sonic Adventure 2. GHZ sure is a fine level, but you're not playing it unless you bite down the pillow and do all the Chao junk)
No rigorous studies have been undertaken on this, but the NiGHTS unlockables definitely have this effect on people.And let's be honest, the side emblems you get from the game are always related to the main game (like time attack for example), nothing jarring like SA2's chao raising or the A-rank emblem that you get only by getting the upgrades.
That is exactly how I feel about all the unlockable NiGHTS levels save for Black Hole; they're far enough removed from the main game that I never felt too enthusiastic playing them and getting the emblems in them. Alpine Paradise 2 is probably the single level that gives me this effect the most because it's so, well, weird.No rigorous studies have been undertaken on this, but the NiGHTS unlockables definitely have this effect on people.
Although I agree that it's not the best unlockable, I'd count this as a point in it's defense. By not having to play it, you never need to bother with it. If you don't like it, you can just skip it. Perhaps it would be less annoying if it had a lower emblem requirement to unlock it, but otherwise it's fairly harmless in this regard. It would be far worse for a bad/uninteresting unlockable that's actually required for full completion in my opinion.I don't think it helps Techno Legacy's case in that, unlike literally every other unlockable stage, it's the only one in the game without any emblems. You don't really get anything from it. You unlock it after 100 emblems, and it's there, you don't even need to play the level to 100% the game. Not really worth the 100 emblems to unlock it.
No rigorous studies have been undertaken on this, but the NiGHTS unlockables definitely have this effect on people.
The Nights stages are probably the best special stages in the entire franchise (yes, even better than the Saturn 3D Blast or Colors DS ones).That is exactly how I feel about all the unlockable NiGHTS levels save for Black Hole; they're far enough removed from the main game that I never felt too enthusiastic playing them and getting the emblems in them. Alpine Paradise 2 is probably the single level that gives me this effect the most because it's so, well, weird.
Black Hole Zone is awesome though, I won't let anyone shit on it.
That's the beauty of it. They don't! The idea is that, if you like collecting emblems, you'll continue to do it without needing a carrot on a stick dangling in front of you. And since there's little incentive to go all the way, it also means that people that only like collecting certain emblems don't feel obligated to play the parts of the game they don't like just for the reward. If you don't like doing score runs then you can skip them and make up for it with other emblems you do like to get. This is the reason why the last emblem unlockable, Techno Legacy Zone, sits at a mere 100 emblems out of 200.how would they incite people from getting more emblems if the late unlocks are underwhelming?
As Goldenhog said, It's better if you aren't forced to do everything. Levels using alternative gameplay styles end up being cool bonuses for people who like that kind of thing rather than a mandatory requirement for 100% completion that way. Or as I put it in another post of mine recently in regards to Techno Legacy:Sonic isn't like Portal. Having different post-game stages wouldn't be bad on paper but it would be for those who wants to 100% the game but prefers the regular gameplay and normal stage progression.
Although I agree that it's not the best unlockable, I'd count this as a point in it's defense. By not having to play it, you never need to bother with it. If you don't like it, you can just skip it.