Hi
This is the level pack that I have been working on for a while now. I'll be focusing mainly on single player and CTF maps (and since CTF maps are easier to make, there may be plenty of them).
The levels currently in the pack are quite old, but they were begging for an update, as certain simple things could improve them a lot. It took me a while, but I guess that was worth it. The stages are really polished and I can finally rest in peace knowing that I did everything for them and focus on more important things, likestudying new single player and CTF maps.
I'll probably add something new after I enter the oldc, so it may take a while.
Ah, and the changelog (I made an update not so long time ago, but it was overshadowed by anothe topic *sob*, so probably not many people knew about it).
I used:
-assetpack textures
-my pal Volt for testing
Well, I suppose that's it, I hope you'll enjoy playing my levels.
And don't forget to use the music file too, it's important :3
This is the level pack that I have been working on for a while now. I'll be focusing mainly on single player and CTF maps (and since CTF maps are easier to make, there may be plenty of them).
The levels currently in the pack are quite old, but they were begging for an update, as certain simple things could improve them a lot. It took me a while, but I guess that was worth it. The stages are really polished and I can finally rest in peace knowing that I did everything for them and focus on more important things, like
I'll probably add something new after I enter the oldc, so it may take a while.
Ah, and the changelog (I made an update not so long time ago, but it was overshadowed by anothe topic *sob*, so probably not many people knew about it).
Aquatic temple:
Main changes were done to the gargoyle puzzles. You only need to push 1 gargoyle now, and it's a whole lot easier task. The room after gargoyles was replaced with a water current.
Water hall:
Overall visual improvements have been done and certain places are more viable now. Also, I placed infinity ring on the map (all CTF maps have one now)
Volcanic Shelter:
Biggest changes were done here, mostly a new alternate path and reducton of the clutter that was interfering with the flow of the level.
Arctic facility:
The colormap was removed, as it mostly resulted in blinding the player, the size of the level was increased and the clutter (alongside with cramped areas) was taken care of.
Jungle ruins:
Again, clutter, but this time it really spoiled the level, so I did everything to avoid it. The stage is a little harder now.
Main changes were done to the gargoyle puzzles. You only need to push 1 gargoyle now, and it's a whole lot easier task. The room after gargoyles was replaced with a water current.
Water hall:
Overall visual improvements have been done and certain places are more viable now. Also, I placed infinity ring on the map (all CTF maps have one now)
Volcanic Shelter:
Biggest changes were done here, mostly a new alternate path and reducton of the clutter that was interfering with the flow of the level.
Arctic facility:
The colormap was removed, as it mostly resulted in blinding the player, the size of the level was increased and the clutter (alongside with cramped areas) was taken care of.
Jungle ruins:
Again, clutter, but this time it really spoiled the level, so I did everything to avoid it. The stage is a little harder now.
I used:
-assetpack textures
-my pal Volt for testing
Well, I suppose that's it, I hope you'll enjoy playing my levels.
And don't forget to use the music file too, it's important :3
Attachments
Last edited: