What's that? You went on a murderous rampage and there was absolutely no excitement? Unforgivable!
With this wad, 3 kills without death puts you on a killing spree and gives you a nice theme while letting everyone know you kick ass.
There is also extra messages for more kills without death and even a team spree for when your team gets enough kills with none of you dying in the team gametypes.
I hope this will sate everyone's love of shooting normally innocent projectiles at each other to kill people.
I also hope it will encourage more killing in the gametypes, although I don't imagine too many people will see the sprees.
Finally, if anyone has a suggestion for better music to use, I'm all ears, since I don't particularly like what I'm currently using.
Here's a quick example of what the new system looks like:
http://i.imgur.com/NZkUuH8.gifv
Here's an example of how a custom character would implement killing spree music. Add a lua file into the wad with the following in it. Replace "skinname" with the name of the skin, and "KSTEMP" with the name of the music file you want it to play.
All the voices are from Awesomenauts, and so belong to Ronimo and SonicPicnic and whoever made them.
With this wad, 3 kills without death puts you on a killing spree and gives you a nice theme while letting everyone know you kick ass.
There is also extra messages for more kills without death and even a team spree for when your team gets enough kills with none of you dying in the team gametypes.
I hope this will sate everyone's love of shooting normally innocent projectiles at each other to kill people.
I also hope it will encourage more killing in the gametypes, although I don't imagine too many people will see the sprees.
Finally, if anyone has a suggestion for better music to use, I'm all ears, since I don't particularly like what I'm currently using.
- Custom Characters can set their own custom killing spree music, instructions below
- Fixed the placement of the character icons in the HUD
- Hitting someone into a pit or death before they can recover counts as your kill, but you don't get extra points for it.
- Redone the cechos into a custom HUD system, they scroll up along the screen in the order they happened. (Hopefully this makes them block less of the screen)
- Sounds happen in order of the messages reaching the top of the screen.
- Added sounds and messages for when you are killed, an enemy is killed, an ally is killed, and when you kill an enemy.
http://i.imgur.com/NZkUuH8.gifv
Here's an example of how a custom character would implement killing spree music. Add a lua file into the wad with the following in it. Replace "skinname" with the name of the skin, and "KSTEMP" with the name of the music file you want it to play.
Code:
local function SetKillingSpreeMusic(mobj)
if (not mobj.player) // Only do any of this if the mobj is actually a player
return false
end
if (mobj.skin == "skinname") // Check for the correct skin
mobj.player.KillingSprees_music = "KSTEMP" // set the killing spree music for the player
// player.KillingSprees_music *should* be nil here.
// If it is not then another character WAD is already setting it for this skin name
// It is up to you whether you want to replace what it is setting (assuming your WAD is added afterwards)
// or leave it alone and keep their music name choice
end
end
addHook("MobjThinker", SetKillingSpreeMusic, MT_PLAYER)
All the voices are from Awesomenauts, and so belong to Ronimo and SonicPicnic and whoever made them.
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