July/August 2014 Voting

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MellowJacket

The unreliable judge
Judge
Oh no it's OLDC time and I've finally gotten a good chance to play through all the entries.

I don't want to rush my reviews as the deadline is coming up soon, so for now I'll just rate the maps as normal. If you want me to review your map, send me a PM and I'll get around to it at the soonest possible time!

  1. Koopa Garrison
  2. Gravity Garden
  3. Cloud Convoy
  4. Shadow Castle
  5. Phantom Gadget
  6. Quickman
  7. Autumn Valley
 

HAPPYFOX

I'm HAPPY
Here are my votes:
1. Koopa Garrison Zone
2. Gravity Garden Zone
3. Cloud Convoy Zone
4. Phantom Gadget Zone
5. Quickman
6. Shadow Castle Zone
7. Autumn Valley Zone
 
Last edited:

That2rb2DUDE

Pro Splatoon 2 Player
Ready to make my votes official:


I have also created gameplay/commentaries of all the Single Player levels.


Single Player

1. Cloud Convoy Zone - https://www.youtube.com/watch?v=eAVxJHJpg3E
2. Gravity Garden Zone - https://www.youtube.com/watch?v=uGHOIJQKF3M
3. Phantom Gadget Zone - https://www.youtube.com/watch?v=PRAUfLSNj3E
4. Koopa Garrison Zone - https://www.youtube.com/watch?v=rURQOzZv8c4
5. Shadow Castle Zone - https://www.youtube.com/watch?v=yEOuEeK7GJo
6. Quickman (this level was stress so I made two parts)
Part 1 - https://www.youtube.com/watch?v=w0UVR_MKIGk
Part 2 - https://www.youtube.com/watch?v=HdN_txEfLRs
7. Autumn Valley Zone - https://www.youtube.com/watch?v=SNX-xkjYAeY


My review of the Single Player Contest: https://www.youtube.com/watch?v=7EfBg-o6zz0


__________________________________________________


Match

1. Fountain Hill Zone
2. Collapsing Cavern Zone
3. Volcanic Cliffs Zone


Capture the Flag

1. Cancelled Flight Zone
2. Snowy Fortress Zone


My review of the Match and CTF Contest: https://www.youtube.com/watch?v=7o605CR4nbU + Me going on about why Mlooksens should come back haha.
 

Mystic

Member
As a reminder, you all have about 24 hours left, so if you plan to vote but have not done so yet, now is the time.
 

Mystic

Member
Preliminary results:

Single Player
Gravity Garden Zone by EvilEnternity3000 - 215 points - 1st
Koopa Garrison Zone by Fawfulfan - 198 points - 2nd
Cloud Convoy Zone by toaster - 164 points - 3rd
Phantom Gadget Zone by CoatRack - 134 points - 4th
Quickman by Zipper - 99 points - 5th
Shadow Castle Zone by Yacker and MudkipYeah! - 66 points - 6th
Autumn Valley Zone by Root - 27 points - 7th

Match
Fountain Hills Zone by blahblahbal - 22 points - 1st
Collapsing Cavern Zone by Fawfulfan - 20 points - 2nd
Volcanic Cliffs Zone by BlasterGuy - 6 points - 3rd

Capture the Flag
Canceled Flight Zone by Fawfulfan - 14 points - 1st
Snowy Fortress Zone by BlasterGuy - 2 points - 2nd

Official results will wait until I have at least one person who's checked my work.

KGZ 6561444664365566235156645666363455534544663 = 198
CCZ 2422556325634342653563332332456343055652446 = 164
QMZ 3345233003402110542231104244624102440420121 = 99
AVZ 0110000110010201100600020000000010106101000 = 27
PGZ 4236322552243425324024453513232534221335234 = 134
SCZ 1003111241121034011312211121111221313013312 = 66
GGZ 5654665436556653466445566455545666662266555 = 215

FHZ 1022112022121122 = 22
VCZ 0100200200010000 = 6
CCZ 2211021111202211 = 20

CFZ 1101111011111111 = 14
SFZ 0010000100000000 = 2
 

CobaltBW

Community Noise Maker
Sonic Team Junior
You skipped these votes and you had the second voter's KGZ and GGZ scores mixed. Here are my tallies for SP:
KGZ 66614446643655662351256655666363455534544663 = 202
KGZm65614446643655662351 56645666363455534544663
CCZ 24225563256343426535663332332456343055652446 = 170
CCZm24225563256343426535 63332332456343055652446
Quk 33452330034021105422431104244624102440420121 = 103
Qukm33452330034021105422 31104244624102440420121
AVZ 01100001100102011006000020000000010106101000 = 27
AVZm01100001100102011006 00020000000010106101000
PGZ 42363225522434253240324453513232534221335234 = 137
PGZm42363225522434253240 24453513232534221335234
SCZ 10031112411210340113112211121111221313013312 = 67
SCZm10031112411210340113 12211121111221313013312
GGZ 55546654365566534664545566455545666662266555 = 219
GGZm56546654365566534664 45566455545666662266555
your tallies are included (tagged "m" near the zone name) for comparison
 

Mystic

Member
It is considered official yet?
Yeah, I've just been really busy. OP updated and titles issued to the winners. Congrats to everyone involved.

I'd also like to note that while making exceptionally original things for the contest is cool and you get major props for doing so, you're unlikely to win because many players aren't going to like such a different gameplay style, even if it's done well. The maps that win tend to be the solid maps that are just different enough to be interesting without shaking the boat too much.
 

MudkipYeah!

Vastly Short Attention Span
I'd also like to note that while making exceptionally original things for the contest is cool and you get major props for doing so, you're unlikely to win because many players aren't going to like such a different gameplay style, even if it's done well. The maps that win tend to be the solid maps that are just different enough to be interesting without shaking the boat too much.

Well thats a whole different topic Mystic but it is a good point. Being innovative doesn't really get people anywhere much. I think this is due to major changes being something that gamers can't typically just straight up adapt to. Esentially, people are more or less afraid of change and/or just don't like major changes. You know what, I'm gonna make a thread on this topic. I want to see everyones actual opinion. Anyway, lets get ready for the next OLDC guys!
 

Mystic

Member
Way to miss the entire point of my statement. Innovation isn't bad. The problem here is meeting expectations. The OLDC, at the end of the day, is a level design contest for SRB2. When people play it, they expect stages for SRB2. When the author of a contest entry doesn't provide what the audience is expecting, they'll often not be happy even if the actual content is good. I'd wager even if Quickman was a perfect port of Mega Man gameplay with excellent level design, it still would have done poorly because it's so far from the gameplay the audience is expecting. If someone asks for an apple and gets a mango instead, they're going to rate the customer service badly even if they like mangoes.

I would like to note that SRB2 itself is exactly the kind of hack Quickman is. It's attempting to create gameplay that's totally different from the core game it's modded off of. The difference is that people go into SRB2 expecting exactly that, whereas people go into a level design contest with different expectations.
 
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